don't load multiple copies of "common start" or "common invalid" sound
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@@ -149,7 +149,6 @@ ScreenSelectDifficultyEX::ScreenSelectDifficultyEX( CString sClassName ) : Scree
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this->AddChild( &m_framePages );
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m_soundChange.Load( THEME->GetPathToS( "ScreenSelectDifficulty change") );
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m_soundSelect.Load( THEME->GetPathToS( "Common start") );
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m_soundDifficult.Load( ANNOUNCER->GetPathTo("select difficulty challenge") );
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m_fLockInputTime = LOCK_INPUT_SECONDS;
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TweenOnScreen();
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@@ -393,7 +392,7 @@ void ScreenSelectDifficultyEX::MenuStart( PlayerNumber pn )
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}
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}
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo(ssprintf("ScreenSelectDifficulty comment %s",mc.m_sName.c_str())) );
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m_soundSelect.Play();
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SCREENMAN->PlayStartSound();
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}
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if( IsACourse( m_iChoice[pn] ) )
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