don't load multiple copies of "common start" or "common invalid" sound
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@@ -61,7 +61,6 @@ protected:
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Sprite m_sprOK[NUM_PLAYERS];
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RageSound m_soundChange;
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RageSound m_soundSelect;
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RandomSample m_soundDifficult;
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vector<ModeChoice> m_ModeChoices[NUM_PAGES];
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