don't load multiple copies of "common start" or "common invalid" sound
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@@ -150,7 +150,6 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
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m_soundChange.Load( THEME->GetPathToS("ScreenSelectCharacter change") );
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m_soundSelect.Load( THEME->GetPathToS("Common start") );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group intro") );
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@@ -356,7 +355,7 @@ void ScreenSelectCharacter::MenuStart( PlayerNumber pn )
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}
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AfterRowChange(pn);
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AfterValueChange(pn);
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m_soundSelect.PlayRandom();
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SCREENMAN->PlayStartSound();
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bool bAllAreFinished = true;
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for( int p=0; p<NUM_PLAYERS; p++ )
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