don't load multiple copies of "common start" or "common invalid" sound

This commit is contained in:
Chris Danford
2004-05-01 23:28:53 +00:00
parent df5cd5e813
commit 6590bd2d48
39 changed files with 37 additions and 79 deletions
+1 -2
View File
@@ -150,7 +150,6 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithM
m_soundChange.Load( THEME->GetPathToS("ScreenSelectCharacter change") );
m_soundSelect.Load( THEME->GetPathToS("Common start") );
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select group intro") );
@@ -356,7 +355,7 @@ void ScreenSelectCharacter::MenuStart( PlayerNumber pn )
}
AfterRowChange(pn);
AfterValueChange(pn);
m_soundSelect.PlayRandom();
SCREENMAN->PlayStartSound();
bool bAllAreFinished = true;
for( int p=0; p<NUM_PLAYERS; p++ )