don't load multiple copies of "common start" or "common invalid" sound

This commit is contained in:
Chris Danford
2004-05-01 23:28:53 +00:00
parent df5cd5e813
commit 6590bd2d48
39 changed files with 37 additions and 79 deletions
+1 -2
View File
@@ -102,7 +102,6 @@ ScreenOptions::ScreenOptions( CString sClassName ) : ScreenWithMenuElements(sCla
m_SoundChangeCol.Load( THEME->GetPathToS("ScreenOptions change"), true );
m_SoundNextRow.Load( THEME->GetPathToS("ScreenOptions next"), true );
m_SoundPrevRow.Load( THEME->GetPathToS("ScreenOptions prev"), true );
m_SoundStart.Load( THEME->GetPathToS("Common start") );
m_SoundToggleOn.Load( THEME->GetPathToS("ScreenOptions toggle on") );
m_SoundToggleOff.Load( THEME->GetPathToS("ScreenOptions toggle off") );
@@ -957,7 +956,7 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
return; /* already transitioning */
StartTransitioning( SM_GoToNextScreen );
m_SoundStart.Play();
SCREENMAN->PlayStartSound();
m_framePage.Command( FRAME_OFF_COMMAND );
break;