don't load multiple copies of "common start" or "common invalid" sound

This commit is contained in:
Chris Danford
2004-05-01 23:28:53 +00:00
parent df5cd5e813
commit 6590bd2d48
39 changed files with 37 additions and 79 deletions
+1 -3
View File
@@ -90,8 +90,6 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer( CString sName ) : ScreenWithMenuEl
}
}
m_soundSelect.Load( THEME->GetPathToS("Common start") );
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("select player intro") );
SOUND->PlayMusic( THEME->GetPathToS("ScreenSelectPlayer music") );
@@ -209,7 +207,7 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
GAMESTATE->m_bSideIsJoined[pn] = true;
SCREENMAN->RefreshCreditsMessages();
m_soundSelect.Play();
SCREENMAN->PlayStartSound();
m_sprJoinMessage[pn].SetState( pn+NUM_PLAYERS );
if( FOLD_ON_JOIN )