don't load multiple copies of "common start" or "common invalid" sound
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@@ -133,7 +133,7 @@ void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType
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case SDLK_KP_ENTER:
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if(!IsTransitioning())
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{
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SOUND->PlayOnce( THEME->GetPathToS("Common start") );
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SCREENMAN->PlayStartSound();
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StartTransitioning( SM_GoToNextScreen );
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}
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}
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