don't load multiple copies of "common start" or "common invalid" sound

This commit is contained in:
Chris Danford
2004-05-01 23:28:53 +00:00
parent df5cd5e813
commit 6590bd2d48
39 changed files with 37 additions and 79 deletions
-2
View File
@@ -56,8 +56,6 @@ ScreenAttract::ScreenAttract( CString sName, bool bResetGameState ) : Screen( sN
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo(m_sName) );
m_soundStart.Load( THEME->GetPathToS("Common start") );
if( GAMESTATE->IsTimeToPlayAttractSounds() )
SOUND->PlayMusic( THEME->GetPathToS(m_sName + " music") );
else