don't load multiple copies of "common start" or "common invalid" sound
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@@ -56,8 +56,6 @@ ScreenAttract::ScreenAttract( CString sName, bool bResetGameState ) : Screen( sN
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo(m_sName) );
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m_soundStart.Load( THEME->GetPathToS("Common start") );
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if( GAMESTATE->IsTimeToPlayAttractSounds() )
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SOUND->PlayMusic( THEME->GetPathToS(m_sName + " music") );
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else
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