add ProTimingDisplay
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#ifndef PRO_TIMING_DISPLAY_H
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#define PRO_TIMING_DISPLAY_H
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#include "ActorFrame.h"
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#include "BitmapText.h"
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#include "GameConstantsAndTypes.h"
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class ProTimingDisplay: public ActorFrame
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{
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BitmapText m_Judgment;
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public:
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ProTimingDisplay();
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void SetJudgment( int ms, TapNoteScore score );
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void Reset();
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};
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#endif
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