Comment no longer needed.

This commit is contained in:
Jason Felds
2011-05-27 11:14:14 -04:00
parent 071e04f840
commit 6588753328
-5
View File
@@ -804,11 +804,6 @@ void ScreenGameplay::InitSongQueues()
// In a survival course, override stored mods
if( pCourse->GetCourseType() == COURSE_TYPE_SURVIVAL )
{
/* Note: Survivals insist on giving everyone default and 1.5x here.
* This definitely sounds like old Oni behavior.
* If anything, maybe this part shouldn't be hardcoded for just
* Survival...or maybe it needs a metric switch.
* Either way, DEFAULT_MODIFIERS is suspect. */
pi->GetPlayerState()->m_PlayerOptions.FromString( ModsLevel_Stage, "clearall,"+CommonMetrics::DEFAULT_MODIFIERS.GetValue() );
pi->GetPlayerState()->RebuildPlayerOptionsFromActiveAttacks();
}