diff --git a/src/ScreenGameplay.cpp b/src/ScreenGameplay.cpp index 55d73020e8..68750281d4 100644 --- a/src/ScreenGameplay.cpp +++ b/src/ScreenGameplay.cpp @@ -804,11 +804,6 @@ void ScreenGameplay::InitSongQueues() // In a survival course, override stored mods if( pCourse->GetCourseType() == COURSE_TYPE_SURVIVAL ) { - /* Note: Survivals insist on giving everyone default and 1.5x here. - * This definitely sounds like old Oni behavior. - * If anything, maybe this part shouldn't be hardcoded for just - * Survival...or maybe it needs a metric switch. - * Either way, DEFAULT_MODIFIERS is suspect. */ pi->GetPlayerState()->m_PlayerOptions.FromString( ModsLevel_Stage, "clearall,"+CommonMetrics::DEFAULT_MODIFIERS.GetValue() ); pi->GetPlayerState()->RebuildPlayerOptionsFromActiveAttacks(); }