Simplify: SortOrder_NumStages was always being set to ci.size()+1,
and is never used outside of this function. Fix float/int warning.
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@@ -815,8 +815,8 @@ static bool CompareCoursePointersByAvgDifficulty(const Course* pCourse1, const C
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static bool CompareCoursePointersByTotalDifficulty(const Course* pCourse1, const Course* pCourse2)
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{
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float iNum1 = pCourse1->SortOrder_TotalDifficulty;
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float iNum2 = pCourse2->SortOrder_TotalDifficulty;
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int iNum1 = pCourse1->SortOrder_TotalDifficulty;
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int iNum2 = pCourse2->SortOrder_TotalDifficulty;
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if( iNum1 < iNum2 )
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return true;
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@@ -828,8 +828,8 @@ static bool CompareCoursePointersByTotalDifficulty(const Course* pCourse1, const
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static bool CompareCoursePointersByRanking(const Course* pCourse1, const Course* pCourse2)
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{
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float iNum1 = pCourse1->SortOrder_Ranking;
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float iNum2 = pCourse2->SortOrder_Ranking;
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int iNum1 = pCourse1->SortOrder_Ranking;
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int iNum2 = pCourse2->SortOrder_Ranking;
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if( iNum1 < iNum2 )
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return true;
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@@ -880,7 +880,6 @@ void Course::UpdateCourseStats()
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LOG->Trace("Updating course stats for %s", this->m_sName.c_str() );
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SortOrder_AvgDifficulty = 0;
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SortOrder_NumStages = 0;
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SortOrder_Ranking = 2;
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SortOrder_TotalDifficulty = 0;
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@@ -895,18 +894,16 @@ void Course::UpdateCourseStats()
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if (m_entries[i].type != Entry::fixed)
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{
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SortOrder_AvgDifficulty = 9999999; // large number
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SortOrder_NumStages = ci.size();
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SortOrder_Ranking = 3;
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SortOrder_TotalDifficulty = 999999; // large number
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return;
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}
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SortOrder_NumStages++;
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SortOrder_TotalDifficulty += ci[i].pNotes->GetMeter();
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}
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SortOrder_AvgDifficulty = (float)SortOrder_TotalDifficulty/SortOrder_NumStages;
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if (SortOrder_NumStages > 7) SortOrder_Ranking = 3;
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SortOrder_AvgDifficulty = (float)SortOrder_TotalDifficulty/GetEstimatedNumStages();
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if (GetEstimatedNumStages() > 7) SortOrder_Ranking = 3;
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CStringArray RankingCourses;
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@@ -121,7 +121,6 @@ public:
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void AddScores( NotesType nt, bool bPlayerEnabled[NUM_PLAYERS], int iDancePoints[NUM_PLAYERS], float fSurviveTime[NUM_PLAYERS], int iRankingIndexOut[NUM_PLAYERS], bool bNewRecordOut[NUM_PLAYERS] ); // iNewRecordIndexOut[p] = -1 if not a new record
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// sorting values
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int SortOrder_NumStages;
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int SortOrder_TotalDifficulty;
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float SortOrder_AvgDifficulty;
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int SortOrder_Ranking;
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