Fix a bug where the life battery for Player 2 was backwards.
http://sourceforge.net/tracker/index.php?func=detail&aid=1587675&group_id=37892&atid=421366
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@@ -56,6 +56,7 @@ void LifeMeterBattery::Load( const PlayerState *pPlayerState, PlayerStageStats *
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if( bPlayerEnabled )
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if( bPlayerEnabled )
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{
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{
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m_Percent.Load( pPlayerState, pPlayerStageStats, "LifeMeterBattery Percent", true );
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m_Percent.Load( pPlayerState, pPlayerStageStats, "LifeMeterBattery Percent", true );
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m_Percent.SetZoomX( pn==PLAYER_1 ? 1.0f : -1.0f );
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this->AddChild( &m_Percent );
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this->AddChild( &m_Percent );
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}
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}
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