Fix a bug where the life battery for Player 2 was backwards.
http://sourceforge.net/tracker/index.php?func=detail&aid=1587675&group_id=37892&atid=421366
This commit is contained in:
@@ -56,6 +56,7 @@ void LifeMeterBattery::Load( const PlayerState *pPlayerState, PlayerStageStats *
|
||||
if( bPlayerEnabled )
|
||||
{
|
||||
m_Percent.Load( pPlayerState, pPlayerStageStats, "LifeMeterBattery Percent", true );
|
||||
m_Percent.SetZoomX( pn==PLAYER_1 ? 1.0f : -1.0f );
|
||||
this->AddChild( &m_Percent );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user