fix comments
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@@ -349,7 +349,7 @@ void Sprite::SetCustomTextureRect( const RectF &new_texcoord_frect )
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TexCoordArrayFromRect(m_CustomTexCoords, new_texcoord_frect);
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}
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void Sprite::SetCustomTextureCoords( float fTexCoords[8] ) // order: bottom left, top left, bottom right, top right
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void Sprite::SetCustomTextureCoords( float fTexCoords[8] ) // order: top left, bottom left, bottom right, top right
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{
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m_bUsingCustomTexCoords = true;
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m_bTextureWrapping = true;
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@@ -357,7 +357,7 @@ void Sprite::SetCustomTextureCoords( float fTexCoords[8] ) // order: bottom left
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m_CustomTexCoords[i] = fTexCoords[i];
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}
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void Sprite::GetCustomTextureCoords( float fTexCoordsOut[8] ) const // order: bottom left, top left, bottom right, top right
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void Sprite::GetCustomTextureCoords( float fTexCoordsOut[8] ) const // order: top left, bottom left, bottom right, top right
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{
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for( int i=0; i<8; i++ )
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fTexCoordsOut[i] = m_CustomTexCoords[i];
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@@ -375,7 +375,7 @@ void Sprite::SetCustomImageRect( RectF rectImageCoords )
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SetCustomTextureRect( rectImageCoords );
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}
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void Sprite::SetCustomImageCoords( float fImageCoords[8] ) // order: bottom left, top left, bottom right, top right
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void Sprite::SetCustomImageCoords( float fImageCoords[8] ) // order: top left, bottom left, bottom right, top right
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{
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// convert image coords to texture coords in place
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for( int i=0; i<8; i+=2 )
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