diff --git a/stepmania/src/Sprite.cpp b/stepmania/src/Sprite.cpp index c14ce70289..ecf1d9aa51 100644 --- a/stepmania/src/Sprite.cpp +++ b/stepmania/src/Sprite.cpp @@ -349,7 +349,7 @@ void Sprite::SetCustomTextureRect( const RectF &new_texcoord_frect ) TexCoordArrayFromRect(m_CustomTexCoords, new_texcoord_frect); } -void Sprite::SetCustomTextureCoords( float fTexCoords[8] ) // order: bottom left, top left, bottom right, top right +void Sprite::SetCustomTextureCoords( float fTexCoords[8] ) // order: top left, bottom left, bottom right, top right { m_bUsingCustomTexCoords = true; m_bTextureWrapping = true; @@ -357,7 +357,7 @@ void Sprite::SetCustomTextureCoords( float fTexCoords[8] ) // order: bottom left m_CustomTexCoords[i] = fTexCoords[i]; } -void Sprite::GetCustomTextureCoords( float fTexCoordsOut[8] ) const // order: bottom left, top left, bottom right, top right +void Sprite::GetCustomTextureCoords( float fTexCoordsOut[8] ) const // order: top left, bottom left, bottom right, top right { for( int i=0; i<8; i++ ) fTexCoordsOut[i] = m_CustomTexCoords[i]; @@ -375,7 +375,7 @@ void Sprite::SetCustomImageRect( RectF rectImageCoords ) SetCustomTextureRect( rectImageCoords ); } -void Sprite::SetCustomImageCoords( float fImageCoords[8] ) // order: bottom left, top left, bottom right, top right +void Sprite::SetCustomImageCoords( float fImageCoords[8] ) // order: top left, bottom left, bottom right, top right { // convert image coords to texture coords in place for( int i=0; i<8; i+=2 )