no need to pass Passed here
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@@ -49,6 +49,7 @@ end
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function GetGameplayNextScreen()
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function GetGameplayNextScreen()
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Trace( "GetGameplayNextScreen: " )
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Trace( "GetGameplayNextScreen: " )
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local Passed = not AllFailed()
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if( Passed ) then
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if( Passed ) then
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Trace( "Passed" )
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Trace( "Passed" )
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else
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else
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@@ -2346,9 +2346,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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SongFinished();
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SongFinished();
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StageFinished( false );
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StageFinished( false );
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LUA->SetGlobal( "Passed", SM == SM_GoToStateAfterCleared );
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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LUA->UnsetGlobal( "Passed" );
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break;
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break;
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case SM_LoseFocus:
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case SM_LoseFocus:
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