From 64e3593d49f2fde629dd1842ffda548cc4d40642 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 30 Jan 2005 03:01:16 +0000 Subject: [PATCH] no need to pass Passed here --- stepmania/Themes/default/Scripts/Branches.lua | 1 + stepmania/src/ScreenGameplay.cpp | 2 -- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/stepmania/Themes/default/Scripts/Branches.lua b/stepmania/Themes/default/Scripts/Branches.lua index 43d57ce60f..8feb9e91f7 100644 --- a/stepmania/Themes/default/Scripts/Branches.lua +++ b/stepmania/Themes/default/Scripts/Branches.lua @@ -49,6 +49,7 @@ end function GetGameplayNextScreen() Trace( "GetGameplayNextScreen: " ) + local Passed = not AllFailed() if( Passed ) then Trace( "Passed" ) else diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 269dae2049..4695d17195 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -2346,9 +2346,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM ) SongFinished(); StageFinished( false ); - LUA->SetGlobal( "Passed", SM == SM_GoToStateAfterCleared ); SCREENMAN->SetNewScreen( NEXT_SCREEN ); - LUA->UnsetGlobal( "Passed" ); break; case SM_LoseFocus: