no need to pass Passed here

This commit is contained in:
Glenn Maynard
2005-01-30 03:01:16 +00:00
parent ee449e1df8
commit 64e3593d49
2 changed files with 1 additions and 2 deletions
-2
View File
@@ -2346,9 +2346,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
SongFinished();
StageFinished( false );
LUA->SetGlobal( "Passed", SM == SM_GoToStateAfterCleared );
SCREENMAN->SetNewScreen( NEXT_SCREEN );
LUA->UnsetGlobal( "Passed" );
break;
case SM_LoseFocus: