remove character.ini hack that was missed last time

This commit is contained in:
Glenn Maynard
2005-02-28 06:44:41 +00:00
parent 5d7abb6330
commit 64d6f2bf48
-27
View File
@@ -200,26 +200,6 @@ bool msAnimation::LoadMilkshapeAsciiBones( CString sAniName, CString sPath )
msAnimation &Animation = *this;
//Ym2413a Added: Start
//Bone scaling loader.
static float fXScale = 1;
static float fYScale = 1;
static float fZScale = 1;
if( sAniName == "default" ){
IniFile ini;
if( ini.ReadFile( sDir+"character.ini" ) )
{
if ( !ini.GetValue( "Attributes", "ScaleX", fXScale ) ) {
fXScale = 1; }
if ( !ini.GetValue( "Attributes", "ScaleY", fYScale ) ) {
fYScale = 1; }
if ( !ini.GetValue( "Attributes", "ScaleZ", fZScale ) ) {
fZScale = 1; }
}
}
//Ym2413a Added: End
bool bLoaded = false;
while( f.GetLine( sLine ) > 0 )
{
@@ -295,13 +275,6 @@ bool msAnimation::LoadMilkshapeAsciiBones( CString sAniName, CString sPath )
if (sscanf (sLine, "%f %f %f %f", &fTime, &Position[0], &Position[1], &Position[2]) != 4)
THROW;
//Ym2413a Added: Start
//Perform rescaling of bone vectors.
Position[0] = Position[0]*fXScale;
Position[1] = Position[1]*fYScale;
Position[2] = Position[2]*fZScale;
//Ym2413a Added: End
msPositionKey key;
key.fTime = fTime;
key.Position = RageVector3( Position[0], Position[1], Position[2] );