diff --git a/stepmania/src/ModelTypes.cpp b/stepmania/src/ModelTypes.cpp index 8ac57f5478..5277f7c70c 100644 --- a/stepmania/src/ModelTypes.cpp +++ b/stepmania/src/ModelTypes.cpp @@ -200,26 +200,6 @@ bool msAnimation::LoadMilkshapeAsciiBones( CString sAniName, CString sPath ) msAnimation &Animation = *this; - //Ym2413a Added: Start - //Bone scaling loader. - static float fXScale = 1; - static float fYScale = 1; - static float fZScale = 1; - - if( sAniName == "default" ){ - IniFile ini; - if( ini.ReadFile( sDir+"character.ini" ) ) - { - if ( !ini.GetValue( "Attributes", "ScaleX", fXScale ) ) { - fXScale = 1; } - if ( !ini.GetValue( "Attributes", "ScaleY", fYScale ) ) { - fYScale = 1; } - if ( !ini.GetValue( "Attributes", "ScaleZ", fZScale ) ) { - fZScale = 1; } - } - } - //Ym2413a Added: End - bool bLoaded = false; while( f.GetLine( sLine ) > 0 ) { @@ -295,13 +275,6 @@ bool msAnimation::LoadMilkshapeAsciiBones( CString sAniName, CString sPath ) if (sscanf (sLine, "%f %f %f %f", &fTime, &Position[0], &Position[1], &Position[2]) != 4) THROW; - //Ym2413a Added: Start - //Perform rescaling of bone vectors. - Position[0] = Position[0]*fXScale; - Position[1] = Position[1]*fYScale; - Position[2] = Position[2]*fZScale; - //Ym2413a Added: End - msPositionKey key; key.fTime = fTime; key.Position = RageVector3( Position[0], Position[1], Position[2] );