Created NoteColumnRenderer to handle column rendering. Added m_FakeParent to Actor to solve part of the problem.
This commit is contained in:
+36
-2
@@ -164,6 +164,7 @@ Actor::Actor()
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m_size = RageVector2( 1, 1 );
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InitState();
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m_pParent = NULL;
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m_FakeParent= NULL;
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m_bFirstUpdate = true;
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}
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@@ -183,6 +184,7 @@ Actor::Actor( const Actor &cpy ):
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#define CPY(x) x = cpy.x
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CPY( m_sName );
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CPY( m_pParent );
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CPY( m_FakeParent );
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CPY( m_pLuaInstance );
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CPY( m_baseRotation );
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@@ -279,24 +281,56 @@ void Actor::LoadFromNode( const XNode* pNode )
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PlayCommandNoRecurse( Message("Init") );
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}
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bool Actor::PartiallyOpaque()
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{
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return m_pTempState->diffuse[0].a > 0 || m_pTempState->diffuse[1].a > 0 ||
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m_pTempState->diffuse[2].a > 0 || m_pTempState->diffuse[3].a > 0 ||
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m_pTempState->glow.a > 0;
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}
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void Actor::Draw()
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{
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if( !m_bVisible ||
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m_fHibernateSecondsLeft > 0 ||
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this->EarlyAbortDraw() )
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{
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return; // early abort
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}
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bool fake_parent_partially_opaque= true;
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if(m_FakeParent)
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{
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if(!m_FakeParent->m_bVisible || m_FakeParent->m_fHibernateSecondsLeft > 0
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|| m_FakeParent->EarlyAbortDraw())
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{
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return;
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}
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m_FakeParent->PreDraw();
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fake_parent_partially_opaque= m_FakeParent->PartiallyOpaque();
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}
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this->PreDraw();
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ASSERT( m_pTempState != NULL );
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if( m_pTempState->diffuse[0].a > 0 || m_pTempState->diffuse[1].a > 0 || m_pTempState->diffuse[2].a > 0 || m_pTempState->diffuse[3].a > 0 || m_pTempState->glow.a > 0 ) // This Actor is not fully transparent
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{
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if(PartiallyOpaque() && fake_parent_partially_opaque)
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{
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if(m_FakeParent)
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{
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m_FakeParent->BeginDraw();
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}
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// call the most-derived versions
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this->BeginDraw();
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this->DrawPrimitives(); // call the most-derived version of DrawPrimitives();
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this->EndDraw();
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if(m_FakeParent)
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{
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m_FakeParent->EndDraw();
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}
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}
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this->PostDraw();
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if(m_FakeParent)
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{
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m_FakeParent->PostDraw();
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}
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m_pTempState = NULL;
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}
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@@ -232,6 +232,8 @@ public:
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float aux;
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};
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// PartiallyOpaque broken out of Draw for reuse and clarity.
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bool PartiallyOpaque();
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/**
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* @brief Calls multiple functions for drawing the Actors.
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*
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@@ -305,6 +307,9 @@ public:
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* @return the Actor's lineage. */
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RString GetLineage() const;
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void SetFakeParent(Actor* mailman) { m_FakeParent= mailman; }
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Actor* GetFakeParent() { return m_FakeParent; }
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/**
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* @brief Retrieve the Actor's x position.
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* @return the Actor's x position. */
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@@ -607,6 +612,10 @@ protected:
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RString m_sName;
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/** @brief the current parent of this Actor if it exists. */
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Actor *m_pParent;
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// m_FakeParent exists to provide a way to render the actor inside another's
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// state without making that actor the parent. It's like having multiple
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// parents. -Kyz
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Actor* m_FakeParent;
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/** @brief Some general information about the Tween. */
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struct TweenInfo
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@@ -35,6 +35,15 @@ void GhostArrowRow::Load( const PlayerState* pPlayerState, float fYReverseOffset
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}
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}
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void GhostArrowRow::SetColumnRenderers(vector<NoteColumnRenderer>& renderers)
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{
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ASSERT_M(renderers.size() == m_Ghost.size(), "Notefield has different number of columns than ghost row.");
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for(size_t c= 0; c < m_Ghost.size(); ++c)
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{
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m_Ghost[c]->SetFakeParent(&(renderers[c]));
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}
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}
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GhostArrowRow::~GhostArrowRow()
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{
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for( unsigned i = 0; i < m_Ghost.size(); ++i )
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@@ -4,6 +4,7 @@
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#include "ActorFrame.h"
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#include "GameConstantsAndTypes.h"
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#include "NoteTypes.h"
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#include "NoteDisplay.h"
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class PlayerState;
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/** @brief Row of GhostArrow Actors. */
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@@ -15,6 +16,7 @@ public:
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virtual void DrawPrimitives();
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void Load( const PlayerState* pPlayerState, float fYReverseOffset );
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void SetColumnRenderers(vector<NoteColumnRenderer>& renderers);
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void DidTapNote( int iCol, TapNoteScore tns, bool bBright );
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void DidHoldNote( int iCol, HoldNoteScore hns, bool bBright );
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+80
-21
@@ -7,6 +7,7 @@
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#include "ArrowEffects.h"
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#include "RageLog.h"
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#include "RageDisplay.h"
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#include "ReceptorArrowRow.h"
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#include "ActorUtil.h"
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#include "Style.h"
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#include "PlayerState.h"
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@@ -341,8 +342,8 @@ bool NoteDisplay::IsOnScreen( float fBeat, int iCol, int iDrawDistanceAfterTarge
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return true;
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}
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bool NoteDisplay::DrawHoldsInRange(NoteDisplayRenderArgs const& args,
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vector<NoteData::TrackMap::const_iterator> const& tap_set)
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bool NoteDisplay::DrawHoldsInRange(CommonColumnRenderArgs const& args,
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int column, vector<NoteData::TrackMap::const_iterator> const& tap_set)
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{
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bool any_upcoming = false;
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for(vector<NoteData::TrackMap::const_iterator>::const_iterator tapit=
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@@ -359,10 +360,10 @@ bool NoteDisplay::DrawHoldsInRange(NoteDisplayRenderArgs const& args,
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float throw_away;
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bool start_past_peak = false;
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bool end_past_peak = false;
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float start_y = ArrowEffects::GetYOffset(m_pPlayerState, args.column,
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float start_y = ArrowEffects::GetYOffset(m_pPlayerState, column,
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NoteRowToVisibleBeat(m_pPlayerState, start_row), throw_away,
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start_past_peak);
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float end_y = ArrowEffects::GetYOffset(m_pPlayerState, args.column,
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float end_y = ArrowEffects::GetYOffset(m_pPlayerState, column,
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NoteRowToVisibleBeat(m_pPlayerState, end_row), throw_away,
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end_past_peak);
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bool tail_visible = args.draw_pixels_after_targets <= end_y &&
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@@ -385,19 +386,19 @@ bool NoteDisplay::DrawHoldsInRange(NoteDisplayRenderArgs const& args,
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const bool is_holding = tn.HoldResult.bHeld;
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if(hold_ghost_showing)
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{
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args.ghost_row.SetHoldShowing(args.column, tn);
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args.ghost_row->SetHoldShowing(column, tn);
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}
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ASSERT_M(NoteRowToBeat(start_row) > -2000, ssprintf("%i %i %i", start_row, end_row, args.column));
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ASSERT_M(NoteRowToBeat(start_row) > -2000, ssprintf("%i %i %i", start_row, end_row, column));
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bool in_selection_range = false;
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if(args.selection_begin_marker != -1 && args.selection_end_marker != -1)
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if(*args.selection_begin_marker != -1 && *args.selection_end_marker != -1)
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{
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in_selection_range = (args.selection_begin_marker <= start_row &&
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end_row < args.selection_end_marker);
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in_selection_range = (*args.selection_begin_marker <= start_row &&
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end_row < *args.selection_end_marker);
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}
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DrawHold(tn, args.column, start_row, is_holding, result,
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DrawHold(tn, column, start_row, is_holding, result,
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use_addition_coloring,
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in_selection_range ? args.selection_glow : args.fail_fade,
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m_fYReverseOffsetPixels, (float)args.draw_pixels_after_targets,
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@@ -411,8 +412,8 @@ bool NoteDisplay::DrawHoldsInRange(NoteDisplayRenderArgs const& args,
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return any_upcoming;
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}
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bool NoteDisplay::DrawTapsInRange(NoteDisplayRenderArgs const& args,
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vector<NoteData::TrackMap::const_iterator> const& tap_set)
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bool NoteDisplay::DrawTapsInRange(CommonColumnRenderArgs const& args,
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int column, vector<NoteData::TrackMap::const_iterator> const& tap_set)
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{
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bool any_upcoming= false;
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// draw notes from furthest to closest
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@@ -425,7 +426,7 @@ bool NoteDisplay::DrawTapsInRange(NoteDisplayRenderArgs const& args,
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// TRICKY: If boomerang is on, then all notes in the range
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// [first_row,last_row] aren't necessarily visible.
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// Test every note to make sure it's on screen before drawing.
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if(!IsOnScreen(NoteRowToBeat(tap_row), args.column,
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if(!IsOnScreen(NoteRowToBeat(tap_row), column,
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args.draw_pixels_after_targets, args.draw_pixels_before_targets))
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{
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continue; // skip
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@@ -446,9 +447,9 @@ bool NoteDisplay::DrawTapsInRange(NoteDisplayRenderArgs const& args,
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bool hold_begins_on_this_beat = false;
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if(DrawHoldHeadForTapsOnSameRow())
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{
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for(int c2= 0; c2 < args.note_data.GetNumTracks(); ++c2)
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for(int c2= 0; c2 < args.note_data->GetNumTracks(); ++c2)
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{
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const TapNote &tmp = args.note_data.GetTapNote(c2, tap_row);
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const TapNote &tmp = args.note_data->GetTapNote(c2, tap_row);
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if(tmp.type == TapNoteType_HoldHead &&
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tmp.subType == TapNoteSubType_Hold)
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{
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@@ -462,9 +463,9 @@ bool NoteDisplay::DrawTapsInRange(NoteDisplayRenderArgs const& args,
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bool roll_begins_on_this_beat = false;
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if(DrawRollHeadForTapsOnSameRow())
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{
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for(int c2= 0; c2 < args.note_data.GetNumTracks(); ++c2)
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for(int c2= 0; c2 < args.note_data->GetNumTracks(); ++c2)
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{
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const TapNote &tmp = args.note_data.GetTapNote(c2, tap_row);
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const TapNote &tmp = args.note_data->GetTapNote(c2, tap_row);
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if(tmp.type == TapNoteType_HoldHead &&
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tmp.subType == TapNoteSubType_Roll)
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{
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@@ -475,16 +476,16 @@ bool NoteDisplay::DrawTapsInRange(NoteDisplayRenderArgs const& args,
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}
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bool in_selection_range = false;
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if(args.selection_begin_marker != -1 && args.selection_end_marker != -1)
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if(*args.selection_begin_marker != -1 && *args.selection_end_marker != -1)
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{
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in_selection_range = args.selection_begin_marker <= tap_row &&
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tap_row < args.selection_end_marker;
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in_selection_range = *args.selection_begin_marker <= tap_row &&
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tap_row < *args.selection_end_marker;
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}
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bool is_addition = (tn.source == TapNoteSource_Addition);
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bool hopo_possible = (tn.bHopoPossible);
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bool use_addition_coloring = is_addition || hopo_possible;
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DrawTap(tn, args.column, NoteRowToVisibleBeat(m_pPlayerState, tap_row),
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DrawTap(tn, column, NoteRowToVisibleBeat(m_pPlayerState, tap_row),
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hold_begins_on_this_beat, roll_begins_on_this_beat,
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use_addition_coloring,
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in_selection_range ? args.selection_glow : args.fail_fade,
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@@ -1064,6 +1065,64 @@ void NoteDisplay::DrawTap(const TapNote& tn, int iCol, float fBeat,
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pActor->PlayCommand( "UnsetAttack" );
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}
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void NoteColumnRenderer::DrawPrimitives()
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{
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bool any_upcoming= false;
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// Build lists of holds and taps for each player number, then pass those
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// lists to the displays to draw.
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// The vector in the NUM_PlayerNumber slot should stay empty, not worth
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// optimizing it out. -Kyz
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vector<vector<NoteData::TrackMap::const_iterator> > holds(PLAYER_INVALID+1);
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vector<vector<NoteData::TrackMap::const_iterator> > taps(PLAYER_INVALID+1);
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NoteData::TrackMap::const_iterator begin, end;
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m_render_args->note_data->GetTapNoteRangeInclusive(m_column,
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m_render_args->first_row, m_render_args->last_row+1, begin, end);
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for(; begin != end; ++begin)
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{
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TapNote const& tn= begin->second;
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switch(tn.type)
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{
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case TapNoteType_Empty:
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continue;
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case TapNoteType_Tap:
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case TapNoteType_HoldTail:
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case TapNoteType_Mine:
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case TapNoteType_Lift:
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case TapNoteType_Attack:
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case TapNoteType_AutoKeysound:
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case TapNoteType_Fake:
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if(!tn.result.bHidden)
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{
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taps[tn.pn].push_back(begin);
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}
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break;
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case TapNoteType_HoldHead:
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if(tn.HoldResult.hns != HNS_Held)
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{
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holds[tn.pn].push_back(begin);
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}
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break;
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}
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}
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#define DTS_INNER(pn, tap_set, draw_func, disp) \
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if(!tap_set[pn].empty()) \
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{ \
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any_upcoming|= disp->draw_func(*m_render_args, m_column, tap_set[pn]); \
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}
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#define DRAW_TAP_SET(tap_set, draw_func) \
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FOREACH_PlayerNumber(pn) \
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{ \
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DTS_INNER(pn, tap_set, draw_func, m_displays[pn]); \
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}
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DRAW_TAP_SET(holds, DrawHoldsInRange);
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DTS_INNER(PLAYER_INVALID, holds, DrawHoldsInRange, m_displays[PLAYER_INVALID]);
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DRAW_TAP_SET(taps, DrawTapsInRange);
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DTS_INNER(PLAYER_INVALID, taps, DrawTapsInRange, m_displays[PLAYER_INVALID]);
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#undef DTS_INNER
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#undef DRAW_TAP_SET
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m_render_args->receptor_row->SetNoteUpcoming(m_column, any_upcoming);
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}
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/*
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* (c) 2001-2006 Brian Bugh, Ben Nordstrom, Chris Danford, Steve Checkoway
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* All rights reserved.
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+31
-17
@@ -1,15 +1,16 @@
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#ifndef NOTE_DISPLAY_H
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#define NOTE_DISPLAY_H
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#include "ActorFrame.h"
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#include "NoteData.h"
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#include "PlayerNumber.h"
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#include "GameInput.h"
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class Actor;
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class Sprite;
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class Model;
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class PlayerState;
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class GhostArrowRow;
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class ReceptorArrowRow;
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struct TapNote;
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struct HoldNoteResult;
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struct NoteMetricCache_t;
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@@ -87,28 +88,22 @@ const RString &ActiveTypeToString( ActiveType at );
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// A little pod struct to carry the data the NoteField needs to pass to the
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// NoteDisplay during rendering.
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struct NoteDisplayRenderArgs
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struct CommonColumnRenderArgs
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{
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NoteData const& note_data;
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int column;
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ReceptorArrowRow* receptor_row;
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GhostArrowRow* ghost_row;
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NoteData const* note_data;
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int first_row;
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int last_row;
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int draw_pixels_before_targets;
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int draw_pixels_after_targets;
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int selection_begin_marker;
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int selection_end_marker;
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int* selection_begin_marker;
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int* selection_end_marker;
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float selection_glow;
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float fail_fade;
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float fade_before_targets;
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GhostArrowRow& ghost_row;
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NoteDisplayRenderArgs(NoteData const& nd, int dpbt, int dpat, int sbm,
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int sem, float sg, float ff, float fbt, GhostArrowRow& gr)
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:note_data(nd), column(0),
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draw_pixels_before_targets(dpbt), draw_pixels_after_targets(dpat),
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selection_begin_marker(sbm), selection_end_marker(sem),
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selection_glow(sg), fail_fade(ff), fade_before_targets(fbt), ghost_row(gr)
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{}
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};
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||||
/** @brief Draws TapNotes and HoldNotes. */
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class NoteDisplay
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{
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||||
@@ -122,9 +117,9 @@ public:
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bool IsOnScreen( float fBeat, int iCol, int iDrawDistanceAfterTargetsPixels, int iDrawDistanceBeforeTargetsPixels ) const;
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|
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bool DrawHoldsInRange(NoteDisplayRenderArgs const& args,
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bool DrawHoldsInRange(CommonColumnRenderArgs const& args, int column,
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vector<NoteData::TrackMap::const_iterator> const& tap_set);
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bool DrawTapsInRange(NoteDisplayRenderArgs const& args,
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bool DrawTapsInRange(CommonColumnRenderArgs const& args, int column,
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vector<NoteData::TrackMap::const_iterator> const& tap_set);
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/**
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* @brief Draw the TapNote onto the NoteField.
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@@ -184,6 +179,25 @@ private:
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||||
float m_fYReverseOffsetPixels;
|
||||
};
|
||||
|
||||
// So, this is a bit screwy, and it's all because routine forces rendering
|
||||
// notes from different noteskins in the same column.
|
||||
// NoteColumnRenderer exists to hold all the data needed for rendering a
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||||
// column and apply any transforms from that column's actor to the
|
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// NoteDisplays that render the notes.
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||||
// NoteColumnRenderer is also used as a fake parent for the receptor and ghost
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// actors so they can move with the rest of the column. I didn't use
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||||
// ActorProxy because the receptor/ghost actors need to pull in the parent
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||||
// state of their rows and the parent state of the column. -Kyz
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||||
class NoteColumnRenderer : public ActorFrame
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||||
{
|
||||
public:
|
||||
NoteDisplay* m_displays[PLAYER_INVALID+1];
|
||||
CommonColumnRenderArgs* m_render_args;
|
||||
int m_column;
|
||||
|
||||
virtual void DrawPrimitives();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
/**
|
||||
|
||||
+89
-102
@@ -61,9 +61,13 @@ NoteField::NoteField()
|
||||
m_sprBeatBars.Load( THEME->GetPathG("NoteField","bars") );
|
||||
m_sprBeatBars.StopAnimating();
|
||||
|
||||
// I decided to do it this way because I don't want to dig through
|
||||
// ScreenEdit to change all the places it touches the markers. -Kyz
|
||||
m_ColumnRenderArgs.selection_begin_marker= &m_iBeginMarker;
|
||||
m_ColumnRenderArgs.selection_end_marker= &m_iEndMarker;
|
||||
m_iBeginMarker = m_iEndMarker = -1;
|
||||
|
||||
m_fPercentFadeToFail = -1;
|
||||
m_ColumnRenderArgs.fail_fade = -1;
|
||||
|
||||
m_StepCallback.SetFromNil();
|
||||
m_SetPressedCallback.SetFromNil();
|
||||
@@ -166,6 +170,8 @@ void NoteField::CacheAllUsedNoteSkins()
|
||||
ASSERT_M( it != m_NoteDisplays.end(), sNoteSkinLower );
|
||||
m_pDisplays[pn] = it->second;
|
||||
}
|
||||
|
||||
InitColumnRenderers();
|
||||
}
|
||||
|
||||
void NoteField::Init( const PlayerState* pPlayerState, float fYReverseOffsetPixels )
|
||||
@@ -186,7 +192,7 @@ void NoteField::Load(
|
||||
m_iDrawDistanceBeforeTargetsPixels = iDrawDistanceBeforeTargetsPixels;
|
||||
ASSERT( m_iDrawDistanceBeforeTargetsPixels >= m_iDrawDistanceAfterTargetsPixels );
|
||||
|
||||
m_fPercentFadeToFail = -1;
|
||||
m_ColumnRenderArgs.fail_fade = -1;
|
||||
|
||||
//int i1 = m_pNoteData->GetNumTracks();
|
||||
//int i2 = GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer;
|
||||
@@ -237,6 +243,27 @@ void NoteField::Load(
|
||||
ASSERT_M( it != m_NoteDisplays.end(), sNoteSkinLower );
|
||||
m_pDisplays[pn] = it->second;
|
||||
}
|
||||
InitColumnRenderers();
|
||||
}
|
||||
|
||||
void NoteField::InitColumnRenderers()
|
||||
{
|
||||
m_ColumnRenderArgs.receptor_row= &(m_pCurDisplay->m_ReceptorArrowRow);
|
||||
m_ColumnRenderArgs.ghost_row= &(m_pCurDisplay->m_GhostArrowRow);
|
||||
m_ColumnRenderArgs.note_data= m_pNoteData;
|
||||
m_ColumnRenderers.resize(GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer);
|
||||
for(size_t ncr= 0; ncr < m_ColumnRenderers.size(); ++ncr)
|
||||
{
|
||||
FOREACH_EnabledPlayer(pn)
|
||||
{
|
||||
m_ColumnRenderers[ncr].m_displays[pn]= &(m_pDisplays[pn]->display[ncr]);
|
||||
}
|
||||
m_ColumnRenderers[ncr].m_displays[PLAYER_INVALID]= &(m_pCurDisplay->display[ncr]);
|
||||
m_ColumnRenderers[ncr].m_column= ncr;
|
||||
m_ColumnRenderers[ncr].m_render_args= &m_ColumnRenderArgs;
|
||||
}
|
||||
m_pCurDisplay->m_ReceptorArrowRow.SetColumnRenderers(m_ColumnRenderers);
|
||||
m_pCurDisplay->m_GhostArrowRow.SetColumnRenderers(m_ColumnRenderers);
|
||||
}
|
||||
|
||||
void NoteField::Update( float fDeltaTime )
|
||||
@@ -248,6 +275,11 @@ void NoteField::Update( float fDeltaTime )
|
||||
|
||||
ActorFrame::Update( fDeltaTime );
|
||||
|
||||
for(size_t c= 0; c < m_ColumnRenderers.size(); ++c)
|
||||
{
|
||||
m_ColumnRenderers[c].Update(fDeltaTime);
|
||||
}
|
||||
|
||||
// update m_fBoardOffsetPixels, m_fCurrentBeatLastUpdate, m_fYPosCurrentBeatLastUpdate
|
||||
const float fCurrentBeat = m_pPlayerState->GetDisplayedPosition().m_fSongBeat;
|
||||
bool bTweeningOn = m_sprBoard->GetCurrentDiffuseAlpha() >= 0.98 && m_sprBoard->GetCurrentDiffuseAlpha() < 1.00; // HACK
|
||||
@@ -273,11 +305,11 @@ void NoteField::Update( float fDeltaTime )
|
||||
cur->m_ReceptorArrowRow.Update( fDeltaTime );
|
||||
cur->m_GhostArrowRow.Update( fDeltaTime );
|
||||
|
||||
if( m_fPercentFadeToFail >= 0 )
|
||||
m_fPercentFadeToFail = min( m_fPercentFadeToFail + fDeltaTime/FADE_FAIL_TIME, 1 );
|
||||
if( m_ColumnRenderArgs.fail_fade >= 0 )
|
||||
m_ColumnRenderArgs.fail_fade = min( m_ColumnRenderArgs.fail_fade + fDeltaTime/FADE_FAIL_TIME, 1 );
|
||||
|
||||
// Update fade to failed
|
||||
m_pCurDisplay->m_ReceptorArrowRow.SetFadeToFailPercent( m_fPercentFadeToFail );
|
||||
m_pCurDisplay->m_ReceptorArrowRow.SetFadeToFailPercent( m_ColumnRenderArgs.fail_fade );
|
||||
|
||||
NoteDisplay::Update( fDeltaTime );
|
||||
/* Update all NoteDisplays. Hack: We need to call this once per frame, not
|
||||
@@ -829,41 +861,41 @@ void NoteField::DrawPrimitives()
|
||||
const PlayerOptions ¤t_po = m_pPlayerState->m_PlayerOptions.GetCurrent();
|
||||
|
||||
// Adjust draw range depending on some effects
|
||||
int iDrawDistanceAfterTargetsPixels = m_iDrawDistanceAfterTargetsPixels;
|
||||
m_ColumnRenderArgs.draw_pixels_after_targets= m_iDrawDistanceAfterTargetsPixels;
|
||||
// HACK: If boomerang and centered are on, then we want to draw much
|
||||
// earlier so that the notes don't pop on screen.
|
||||
float fCenteredTimesBoomerang =
|
||||
current_po.m_fScrolls[PlayerOptions::SCROLL_CENTERED] *
|
||||
current_po.m_fAccels[PlayerOptions::ACCEL_BOOMERANG];
|
||||
iDrawDistanceAfterTargetsPixels += int(SCALE( fCenteredTimesBoomerang, 0.f, 1.f, 0.f, -SCREEN_HEIGHT/2 ));
|
||||
int iDrawDistanceBeforeTargetsPixels = m_iDrawDistanceBeforeTargetsPixels;
|
||||
m_ColumnRenderArgs.draw_pixels_after_targets += int(SCALE( fCenteredTimesBoomerang, 0.f, 1.f, 0.f, -SCREEN_HEIGHT/2 ));
|
||||
m_ColumnRenderArgs.draw_pixels_before_targets = m_iDrawDistanceBeforeTargetsPixels;
|
||||
|
||||
float fDrawScale = 1;
|
||||
fDrawScale *= 1 + 0.5f * fabsf( current_po.m_fPerspectiveTilt );
|
||||
fDrawScale *= 1 + fabsf( current_po.m_fEffects[PlayerOptions::EFFECT_MINI] );
|
||||
|
||||
iDrawDistanceAfterTargetsPixels = (int)(iDrawDistanceAfterTargetsPixels * fDrawScale);
|
||||
iDrawDistanceBeforeTargetsPixels = (int)(iDrawDistanceBeforeTargetsPixels * fDrawScale);
|
||||
m_ColumnRenderArgs.draw_pixels_after_targets = (int)(m_ColumnRenderArgs.draw_pixels_after_targets * fDrawScale);
|
||||
m_ColumnRenderArgs.draw_pixels_before_targets = (int)(m_ColumnRenderArgs.draw_pixels_before_targets * fDrawScale);
|
||||
|
||||
|
||||
// Probe for first and last notes on the screen
|
||||
float fFirstBeatToDraw = FindFirstDisplayedBeat( m_pPlayerState, iDrawDistanceAfterTargetsPixels );
|
||||
float fLastBeatToDraw = FindLastDisplayedBeat( m_pPlayerState, iDrawDistanceBeforeTargetsPixels );
|
||||
float fFirstBeatToDraw = FindFirstDisplayedBeat( m_pPlayerState, m_ColumnRenderArgs.draw_pixels_after_targets );
|
||||
float fLastBeatToDraw = FindLastDisplayedBeat( m_pPlayerState, m_ColumnRenderArgs.draw_pixels_before_targets );
|
||||
|
||||
m_pPlayerState->m_fLastDrawnBeat = fLastBeatToDraw;
|
||||
|
||||
const int iFirstRowToDraw = BeatToNoteRow(fFirstBeatToDraw);
|
||||
const int iLastRowToDraw = BeatToNoteRow(fLastBeatToDraw);
|
||||
m_ColumnRenderArgs.first_row = BeatToNoteRow(fFirstBeatToDraw);
|
||||
m_ColumnRenderArgs.last_row = BeatToNoteRow(fLastBeatToDraw);
|
||||
|
||||
//LOG->Trace( "start = %f.1, end = %f.1", fFirstBeatToDraw-fSongBeat, fLastBeatToDraw-fSongBeat );
|
||||
//LOG->Trace( "Drawing elements %d through %d", iFirstRowToDraw, iLastRowToDraw );
|
||||
//LOG->Trace( "Drawing elements %d through %d", m_ColumnRenderArgs.first_row, m_ColumnRenderArgs.last_row );
|
||||
|
||||
#define IS_ON_SCREEN( fBeat ) ( fFirstBeatToDraw <= (fBeat) && (fBeat) <= fLastBeatToDraw && IsOnScreen( fBeat, 0, iDrawDistanceAfterTargetsPixels, iDrawDistanceBeforeTargetsPixels ) )
|
||||
#define IS_ON_SCREEN( fBeat ) ( fFirstBeatToDraw <= (fBeat) && (fBeat) <= fLastBeatToDraw && IsOnScreen( fBeat, 0, m_ColumnRenderArgs.draw_pixels_after_targets, m_ColumnRenderArgs.draw_pixels_before_targets ) )
|
||||
|
||||
// Draw board
|
||||
if( SHOW_BOARD )
|
||||
{
|
||||
DrawBoard( iDrawDistanceAfterTargetsPixels, iDrawDistanceBeforeTargetsPixels );
|
||||
DrawBoard( m_ColumnRenderArgs.draw_pixels_after_targets, m_ColumnRenderArgs.draw_pixels_before_targets );
|
||||
}
|
||||
|
||||
// Draw Receptors
|
||||
@@ -886,7 +918,7 @@ void NoteField::DrawPrimitives()
|
||||
for (i = 0; i < tSigs.size(); i++)
|
||||
{
|
||||
const TimeSignatureSegment *ts = ToTimeSignature(tSigs[i]);
|
||||
int iSegmentEndRow = (i + 1 == tSigs.size()) ? iLastRowToDraw : tSigs[i+1]->GetRow();
|
||||
int iSegmentEndRow = (i + 1 == tSigs.size()) ? m_ColumnRenderArgs.last_row : tSigs[i+1]->GetRow();
|
||||
|
||||
// beat bars every 16th note
|
||||
int iDrawBeatBarsEveryRows = BeatToNoteRow( ((float)ts->GetDen()) / 4 ) / 4;
|
||||
@@ -929,7 +961,7 @@ void NoteField::DrawPrimitives()
|
||||
for (i = 0; i < segs[SEGMENT_SCROLL]->size(); i++)
|
||||
{
|
||||
ScrollSegment *seg = ToScroll( segs[SEGMENT_SCROLL]->at(i) );
|
||||
if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
|
||||
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
|
||||
{
|
||||
float fBeat = seg->GetBeat();
|
||||
if( IS_ON_SCREEN(fBeat) )
|
||||
@@ -941,7 +973,7 @@ void NoteField::DrawPrimitives()
|
||||
for (i = 0; i < segs[SEGMENT_BPM]->size(); i++)
|
||||
{
|
||||
const BPMSegment *seg = ToBPM( segs[SEGMENT_BPM]->at(i) );
|
||||
if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
|
||||
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
|
||||
{
|
||||
float fBeat = seg->GetBeat();
|
||||
if( IS_ON_SCREEN(fBeat) )
|
||||
@@ -953,7 +985,7 @@ void NoteField::DrawPrimitives()
|
||||
for (i = 0; i < segs[SEGMENT_STOP]->size(); i++)
|
||||
{
|
||||
const StopSegment *seg = ToStop( segs[SEGMENT_STOP]->at(i) );
|
||||
if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
|
||||
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
|
||||
{
|
||||
float fBeat = seg->GetBeat();
|
||||
if( IS_ON_SCREEN(fBeat) )
|
||||
@@ -965,7 +997,7 @@ void NoteField::DrawPrimitives()
|
||||
for (i = 0; i < segs[SEGMENT_DELAY]->size(); i++)
|
||||
{
|
||||
const DelaySegment *seg = ToDelay( segs[SEGMENT_DELAY]->at(i) );
|
||||
if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
|
||||
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
|
||||
{
|
||||
float fBeat = seg->GetBeat();
|
||||
if( IS_ON_SCREEN(fBeat) )
|
||||
@@ -977,7 +1009,7 @@ void NoteField::DrawPrimitives()
|
||||
for (i = 0; i < segs[SEGMENT_WARP]->size(); i++)
|
||||
{
|
||||
const WarpSegment *seg = ToWarp( segs[SEGMENT_WARP]->at(i) );
|
||||
if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
|
||||
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
|
||||
{
|
||||
float fBeat = seg->GetBeat();
|
||||
if( IS_ON_SCREEN(fBeat) )
|
||||
@@ -989,7 +1021,7 @@ void NoteField::DrawPrimitives()
|
||||
for (i = 0; i < segs[SEGMENT_TIME_SIG]->size(); i++)
|
||||
{
|
||||
const TimeSignatureSegment *seg = ToTimeSignature( segs[SEGMENT_TIME_SIG]->at(i) );
|
||||
if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
|
||||
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
|
||||
{
|
||||
float fBeat = seg->GetBeat();
|
||||
if( IS_ON_SCREEN(fBeat) )
|
||||
@@ -1001,7 +1033,7 @@ void NoteField::DrawPrimitives()
|
||||
for (i = 0; i < segs[SEGMENT_TICKCOUNT]->size(); i++)
|
||||
{
|
||||
const TickcountSegment *seg = ToTickcount( segs[SEGMENT_TICKCOUNT]->at(i) );
|
||||
if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
|
||||
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
|
||||
{
|
||||
float fBeat = seg->GetBeat();
|
||||
if( IS_ON_SCREEN(fBeat) )
|
||||
@@ -1013,7 +1045,7 @@ void NoteField::DrawPrimitives()
|
||||
for (i = 0; i < segs[SEGMENT_COMBO]->size(); i++)
|
||||
{
|
||||
const ComboSegment *seg = ToCombo( segs[SEGMENT_COMBO]->at(i) );
|
||||
if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
|
||||
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
|
||||
{
|
||||
float fBeat = seg->GetBeat();
|
||||
if( IS_ON_SCREEN(fBeat) )
|
||||
@@ -1025,7 +1057,7 @@ void NoteField::DrawPrimitives()
|
||||
for (i = 0; i < segs[SEGMENT_LABEL]->size(); i++)
|
||||
{
|
||||
const LabelSegment *seg = ToLabel( segs[SEGMENT_LABEL]->at(i) );
|
||||
if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
|
||||
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
|
||||
{
|
||||
float fBeat = seg->GetBeat();
|
||||
if( IS_ON_SCREEN(fBeat) )
|
||||
@@ -1037,7 +1069,7 @@ void NoteField::DrawPrimitives()
|
||||
for (i = 0; i < segs[SEGMENT_SPEED]->size(); i++)
|
||||
{
|
||||
const SpeedSegment *seg = ToSpeed( segs[SEGMENT_SPEED]->at(i) );
|
||||
if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
|
||||
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
|
||||
{
|
||||
float fBeat = seg->GetBeat();
|
||||
if( IS_ON_SCREEN(fBeat) )
|
||||
@@ -1050,7 +1082,7 @@ void NoteField::DrawPrimitives()
|
||||
for (i = 0; i < segs[SEGMENT_FAKE]->size(); i++)
|
||||
{
|
||||
const FakeSegment *seg = ToFake( segs[SEGMENT_FAKE]->at(i) );
|
||||
if( seg->GetRow() >= iFirstRowToDraw && seg->GetRow() <= iLastRowToDraw )
|
||||
if( seg->GetRow() >= m_ColumnRenderArgs.first_row && seg->GetRow() <= m_ColumnRenderArgs.last_row )
|
||||
{
|
||||
float fBeat = seg->GetBeat();
|
||||
if( IS_ON_SCREEN(fBeat) )
|
||||
@@ -1070,8 +1102,8 @@ void NoteField::DrawPrimitives()
|
||||
float fSecond = a->fStartSecond;
|
||||
float fBeat = timing.GetBeatFromElapsedTime( fSecond );
|
||||
|
||||
if( BeatToNoteRow(fBeat) >= iFirstRowToDraw &&
|
||||
BeatToNoteRow(fBeat) <= iLastRowToDraw)
|
||||
if( BeatToNoteRow(fBeat) >= m_ColumnRenderArgs.first_row &&
|
||||
BeatToNoteRow(fBeat) <= m_ColumnRenderArgs.last_row)
|
||||
{
|
||||
if( IS_ON_SCREEN(fBeat) )
|
||||
DrawAttackText( fBeat, *a );
|
||||
@@ -1089,8 +1121,8 @@ void NoteField::DrawPrimitives()
|
||||
FOREACH_CONST(Attack, attacks, a)
|
||||
{
|
||||
float fBeat = timing.GetBeatFromElapsedTime(a->fStartSecond);
|
||||
if (BeatToNoteRow(fBeat) >= iFirstRowToDraw &&
|
||||
BeatToNoteRow(fBeat) <= iLastRowToDraw &&
|
||||
if (BeatToNoteRow(fBeat) >= m_ColumnRenderArgs.first_row &&
|
||||
BeatToNoteRow(fBeat) <= m_ColumnRenderArgs.last_row &&
|
||||
IS_ON_SCREEN(fBeat))
|
||||
{
|
||||
this->DrawAttackText(fBeat, *a);
|
||||
@@ -1174,20 +1206,20 @@ void NoteField::DrawPrimitives()
|
||||
{
|
||||
int iBegin = m_iBeginMarker;
|
||||
int iEnd = m_iEndMarker;
|
||||
CLAMP( iBegin, iFirstRowToDraw, iLastRowToDraw );
|
||||
CLAMP( iEnd, iFirstRowToDraw, iLastRowToDraw );
|
||||
CLAMP( iBegin, m_ColumnRenderArgs.first_row, m_ColumnRenderArgs.last_row );
|
||||
CLAMP( iEnd, m_ColumnRenderArgs.first_row, m_ColumnRenderArgs.last_row );
|
||||
DrawAreaHighlight( iBegin, iEnd );
|
||||
}
|
||||
else if( m_iBeginMarker != -1 )
|
||||
{
|
||||
if( m_iBeginMarker >= iFirstRowToDraw &&
|
||||
m_iBeginMarker <= iLastRowToDraw )
|
||||
if( m_iBeginMarker >= m_ColumnRenderArgs.first_row &&
|
||||
m_iBeginMarker <= m_ColumnRenderArgs.last_row )
|
||||
DrawMarkerBar( m_iBeginMarker );
|
||||
}
|
||||
else if( m_iEndMarker != -1 )
|
||||
{
|
||||
if( m_iEndMarker >= iFirstRowToDraw &&
|
||||
m_iEndMarker <= iLastRowToDraw )
|
||||
if( m_iEndMarker >= m_ColumnRenderArgs.first_row &&
|
||||
m_iEndMarker <= m_ColumnRenderArgs.last_row )
|
||||
DrawMarkerBar( m_iEndMarker );
|
||||
}
|
||||
}
|
||||
@@ -1196,76 +1228,19 @@ void NoteField::DrawPrimitives()
|
||||
// Draw the arrows in order of column. This minimizes texture switches and
|
||||
// lets us draw in big batches.
|
||||
|
||||
float fSelectedRangeGlow = SCALE( RageFastCos(RageTimer::GetTimeSinceStartFast()*2), -1, 1, 0.1f, 0.3f );
|
||||
|
||||
const Style* pStyle = GAMESTATE->GetCurrentStyle();
|
||||
ASSERT_M(m_pNoteData->GetNumTracks() == GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer,
|
||||
ssprintf("NumTracks %d != ColsPerPlayer %d",m_pNoteData->GetNumTracks(),
|
||||
GAMESTATE->GetCurrentStyle()->m_iColsPerPlayer));
|
||||
|
||||
NoteDisplayRenderArgs display_args(*m_pNoteData,
|
||||
iDrawDistanceBeforeTargetsPixels,
|
||||
iDrawDistanceAfterTargetsPixels, m_iBeginMarker, m_iEndMarker,
|
||||
fSelectedRangeGlow, m_fPercentFadeToFail, FADE_BEFORE_TARGETS_PERCENT,
|
||||
m_pCurDisplay->m_GhostArrowRow);
|
||||
m_ColumnRenderArgs.selection_glow= SCALE(
|
||||
RageFastCos(RageTimer::GetTimeSinceStartFast()*2), -1, 1, 0.1f, 0.3f);
|
||||
m_ColumnRenderArgs.fade_before_targets= FADE_BEFORE_TARGETS_PERCENT;
|
||||
|
||||
for( int j=0; j<m_pNoteData->GetNumTracks(); j++ ) // for each arrow column
|
||||
{
|
||||
const int c = pStyle->m_iColumnDrawOrder[j];
|
||||
display_args.column= c;
|
||||
bool any_upcoming= false;
|
||||
// Build lists of holds and taps for each player number, then pass those
|
||||
// lists to the displays to draw.
|
||||
// The vector in the NUM_PlayerNumber slot should stay empty, not worth
|
||||
// optimizing it out. -Kyz
|
||||
vector<vector<NoteData::TrackMap::const_iterator> > holds(PLAYER_INVALID+1);
|
||||
vector<vector<NoteData::TrackMap::const_iterator> > taps(PLAYER_INVALID+1);
|
||||
NoteData::TrackMap::const_iterator begin, end;
|
||||
m_pNoteData->GetTapNoteRangeInclusive(c, iFirstRowToDraw,
|
||||
iLastRowToDraw+1, begin, end);
|
||||
for(; begin != end; ++begin)
|
||||
{
|
||||
TapNote const& tn= begin->second;
|
||||
switch(tn.type)
|
||||
{
|
||||
case TapNoteType_Empty:
|
||||
continue;
|
||||
case TapNoteType_Tap:
|
||||
case TapNoteType_HoldTail:
|
||||
case TapNoteType_Mine:
|
||||
case TapNoteType_Lift:
|
||||
case TapNoteType_Attack:
|
||||
case TapNoteType_AutoKeysound:
|
||||
case TapNoteType_Fake:
|
||||
if(!tn.result.bHidden)
|
||||
{
|
||||
taps[tn.pn].push_back(begin);
|
||||
}
|
||||
break;
|
||||
case TapNoteType_HoldHead:
|
||||
if(tn.HoldResult.hns != HNS_Held)
|
||||
{
|
||||
holds[tn.pn].push_back(begin);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
#define DTS_INNER(pn, tap_set, draw_func, disp) \
|
||||
if(!tap_set[pn].empty()) \
|
||||
{ \
|
||||
any_upcoming|= disp->display[c].draw_func(display_args, tap_set[pn]); \
|
||||
}
|
||||
#define DRAW_TAP_SET(tap_set, draw_func) \
|
||||
FOREACH_PlayerNumber(pn) \
|
||||
{ \
|
||||
DTS_INNER(pn, tap_set, draw_func, m_pDisplays[pn]); \
|
||||
}
|
||||
DRAW_TAP_SET(holds, DrawHoldsInRange);
|
||||
DTS_INNER(PLAYER_INVALID, holds, DrawHoldsInRange, m_pCurDisplay);
|
||||
DRAW_TAP_SET(taps, DrawTapsInRange);
|
||||
DTS_INNER(PLAYER_INVALID, taps, DrawTapsInRange, m_pCurDisplay);
|
||||
#undef DTS_INNER
|
||||
#undef DRAW_TAP_SET
|
||||
cur->m_ReceptorArrowRow.SetNoteUpcoming(c, any_upcoming);
|
||||
m_ColumnRenderers[c].Draw();
|
||||
}
|
||||
|
||||
cur->m_GhostArrowRow.Draw();
|
||||
@@ -1273,7 +1248,7 @@ void NoteField::DrawPrimitives()
|
||||
|
||||
void NoteField::FadeToFail()
|
||||
{
|
||||
m_fPercentFadeToFail = max( 0.0f, m_fPercentFadeToFail ); // this will slowly increase every Update()
|
||||
m_ColumnRenderArgs.fail_fade = max( 0.0f, m_ColumnRenderArgs.fail_fade ); // this will slowly increase every Update()
|
||||
// don't fade all over again if this is called twice
|
||||
}
|
||||
|
||||
@@ -1471,6 +1446,17 @@ public:
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int GetColumnActors(T* p, lua_State* L)
|
||||
{
|
||||
lua_createtable(L, p->m_ColumnRenderers.size(), 0);
|
||||
for(size_t i= 0; i < p->m_ColumnRenderers.size(); ++i)
|
||||
{
|
||||
p->m_ColumnRenderers[i].PushSelf(L);
|
||||
lua_rawseti(L, -2, i+1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
LunaNoteField()
|
||||
{
|
||||
ADD_METHOD(SetStepCallback);
|
||||
@@ -1481,6 +1467,7 @@ public:
|
||||
ADD_METHOD(SetPressed);
|
||||
ADD_METHOD(DidTapNote);
|
||||
ADD_METHOD(DidHoldNote);
|
||||
ADD_METHOD(GetColumnActors);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
+8
-2
@@ -29,6 +29,8 @@ public:
|
||||
int iDrawDistanceBeforeTargetsPixels );
|
||||
virtual void Unload();
|
||||
|
||||
void InitColumnRenderers();
|
||||
|
||||
virtual void HandleMessage( const Message &msg );
|
||||
|
||||
// This is done automatically by Init(), but can be re-called explicitly if the
|
||||
@@ -55,6 +57,10 @@ public:
|
||||
|
||||
int m_iBeginMarker, m_iEndMarker; // only used with MODE_EDIT
|
||||
|
||||
// m_ColumnRenderers belongs in the protected section, but it's here in
|
||||
// public so that the Lua API can access it. -Kyz
|
||||
vector<NoteColumnRenderer> m_ColumnRenderers;
|
||||
|
||||
protected:
|
||||
void CacheNoteSkin( const RString &sNoteSkin );
|
||||
void UncacheNoteSkin( const RString &sNoteSkin );
|
||||
@@ -84,8 +90,6 @@ protected:
|
||||
|
||||
const NoteData *m_pNoteData;
|
||||
|
||||
float m_fPercentFadeToFail; // -1 if not fading to fail
|
||||
|
||||
const PlayerState* m_pPlayerState;
|
||||
int m_iDrawDistanceAfterTargetsPixels; // this should be a negative number
|
||||
int m_iDrawDistanceBeforeTargetsPixels; // this should be a positive number
|
||||
@@ -101,6 +105,8 @@ protected:
|
||||
~NoteDisplayCols() { delete [] display; }
|
||||
};
|
||||
|
||||
CommonColumnRenderArgs m_ColumnRenderArgs;
|
||||
|
||||
/* All loaded note displays, mapped by their name. */
|
||||
map<RString, NoteDisplayCols *> m_NoteDisplays;
|
||||
NoteDisplayCols *m_pCurDisplay;
|
||||
|
||||
@@ -30,6 +30,15 @@ void ReceptorArrowRow::Load( const PlayerState* pPlayerState, float fYReverseOff
|
||||
}
|
||||
}
|
||||
|
||||
void ReceptorArrowRow::SetColumnRenderers(vector<NoteColumnRenderer>& renderers)
|
||||
{
|
||||
ASSERT_M(renderers.size() == m_ReceptorArrow.size(), "Notefield has different number of columns than receptor row.");
|
||||
for(size_t c= 0; c < m_ReceptorArrow.size(); ++c)
|
||||
{
|
||||
m_ReceptorArrow[c]->SetFakeParent(&(renderers[c]));
|
||||
}
|
||||
}
|
||||
|
||||
ReceptorArrowRow::~ReceptorArrowRow()
|
||||
{
|
||||
for( unsigned i = 0; i < m_ReceptorArrow.size(); ++i )
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include "ReceptorArrow.h"
|
||||
#include "ActorFrame.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "NoteDisplay.h"
|
||||
|
||||
class PlayerState;
|
||||
/** @brief A row of ReceptorArrow objects. */
|
||||
@@ -16,6 +17,7 @@ public:
|
||||
virtual void DrawPrimitives();
|
||||
|
||||
void Load( const PlayerState* pPlayerState, float fYReverseOffset );
|
||||
void SetColumnRenderers(vector<NoteColumnRenderer>& renderers);
|
||||
|
||||
void Step( int iCol, TapNoteScore score );
|
||||
void SetPressed( int iCol );
|
||||
|
||||
Reference in New Issue
Block a user