Disabled sending stats names updates only when stats
sort changed the name order. Now sends names update every time to avoid incorrect combo/grade/name matching in scoreboard.
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@@ -388,10 +388,11 @@ void StepManiaLanServer::SendStatsToClients()
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numPlayers = SortStats(playersPtr); //Return number of players
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numPlayers = SortStats(playersPtr); //Return number of players
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//If there was a chagne in the name data, send it to the clients.
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//If there was a change in the name data, send it to the clients.
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//Used to save bandwidth and some processing time.
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//Used to save bandwidth and some processing time.
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if (StatsNameChange)
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//Disabled this. FUTURE: Figure out why it dosn't work correctly and fix.
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{
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// if (StatsNameChange)
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// {
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/* Write and Send name packet */
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/* Write and Send name packet */
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Reply.ClearPacket();
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Reply.ClearPacket();
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Reply.Write1(NSCGSU + NSServerOffset);
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Reply.Write1(NSCGSU + NSServerOffset);
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@@ -404,7 +405,7 @@ void StepManiaLanServer::SendStatsToClients()
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if (Client[x].InGame)
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if (Client[x].InGame)
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SendNetPacket(x, Reply);
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SendNetPacket(x, Reply);
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}
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// }
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/* Write and send Combo packet */
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/* Write and send Combo packet */
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Reply.ClearPacket();
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Reply.ClearPacket();
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