diff --git a/stepmania/src/NetworkSyncServer.cpp b/stepmania/src/NetworkSyncServer.cpp index 1204a08e29..ead3848ff5 100644 --- a/stepmania/src/NetworkSyncServer.cpp +++ b/stepmania/src/NetworkSyncServer.cpp @@ -388,10 +388,11 @@ void StepManiaLanServer::SendStatsToClients() numPlayers = SortStats(playersPtr); //Return number of players - //If there was a chagne in the name data, send it to the clients. + //If there was a change in the name data, send it to the clients. //Used to save bandwidth and some processing time. - if (StatsNameChange) - { + //Disabled this. FUTURE: Figure out why it dosn't work correctly and fix. +// if (StatsNameChange) +// { /* Write and Send name packet */ Reply.ClearPacket(); Reply.Write1(NSCGSU + NSServerOffset); @@ -404,7 +405,7 @@ void StepManiaLanServer::SendStatsToClients() if (Client[x].InGame) SendNetPacket(x, Reply); - } +// } /* Write and send Combo packet */ Reply.ClearPacket();