Disabled sending stats names updates only when stats

sort changed the name order. Now sends names
 update every time to avoid incorrect combo/grade/name matching in scoreboard.
This commit is contained in:
Josh Allen
2004-09-07 01:27:43 +00:00
parent 5ede917612
commit 64af57015f
+5 -4
View File
@@ -388,10 +388,11 @@ void StepManiaLanServer::SendStatsToClients()
numPlayers = SortStats(playersPtr); //Return number of players
//If there was a chagne in the name data, send it to the clients.
//If there was a change in the name data, send it to the clients.
//Used to save bandwidth and some processing time.
if (StatsNameChange)
{
//Disabled this. FUTURE: Figure out why it dosn't work correctly and fix.
// if (StatsNameChange)
// {
/* Write and Send name packet */
Reply.ClearPacket();
Reply.Write1(NSCGSU + NSServerOffset);
@@ -404,7 +405,7 @@ void StepManiaLanServer::SendStatsToClients()
if (Client[x].InGame)
SendNetPacket(x, Reply);
}
// }
/* Write and send Combo packet */
Reply.ClearPacket();