Fix: some sorting issues.

This commit is contained in:
Charles Lohr
2005-01-25 07:07:11 +00:00
parent 13e58fb541
commit 642d71640a
+8 -2
View File
@@ -119,10 +119,16 @@ void ScreenNetSelectMusic::Input( const DeviceInput& DeviceI, const InputEventTy
if ( bHoldingCtrl && ( c >= 'A' ) && ( c <= 'Z' ) )
{
m_MusicWheel.SetOpenGroup( ssprintf("%c", c ), SORT_TITLE );
SortOrder so = GAMESTATE->m_SortOrder;
if ( ( so != SORT_TITLE ) && ( so != SORT_ARTIST ) )
so = SORT_TITLE;
GAMESTATE->m_SortOrder = so;
m_MusicWheel.SetOpenGroup( ssprintf("%c", c ), so );
m_MusicWheel.SelectSection( ssprintf("%c", c ) );
m_MusicWheel.Move( +1 );
m_MusicWheel.Move( -1 );
//m_MusicWheel.Move( -1 );
}
ScreenNetSelectBase::Input( DeviceI, type, GameI, MenuI, StyleI );