rewrite of BitmapText (still needs work) and support for BPM changes.
This commit is contained in:
@@ -10,75 +10,81 @@
|
||||
*/
|
||||
|
||||
#include "BitmapText.h"
|
||||
#include <assert.h>
|
||||
#include "IniFile.h"
|
||||
#include <stdio.h>
|
||||
|
||||
|
||||
|
||||
BitmapText::BitmapText()
|
||||
{
|
||||
m_pFont = NULL;
|
||||
m_colorTop = D3DXCOLOR(1,1,1,1);
|
||||
m_colorBottom = D3DXCOLOR(1,1,1,1);
|
||||
// m_colorTop = D3DXCOLOR(1,1,1,1);
|
||||
// m_colorBottom = D3DXCOLOR(1,1,1,1);
|
||||
|
||||
}
|
||||
|
||||
BitmapText::~BitmapText()
|
||||
{
|
||||
delete m_pFont;
|
||||
for( int i=0; i<NUM_CHARS; i++ )
|
||||
m_fCharWidthsInSourcePixels[i] = 16;
|
||||
}
|
||||
|
||||
bool BitmapText::LoadFromFontName( CString sFontName )
|
||||
{
|
||||
RageLog( "BitmapText::LoadFromFontName(%s)", sFontName );
|
||||
|
||||
SAFE_DELETE( m_pFont ); // delete old font (if any)
|
||||
|
||||
m_sFontName = sFontName; // save font name
|
||||
|
||||
m_pFont= new CBitmapFont( SCREEN->GetD3D(), SCREEN->GetDevice() );
|
||||
m_pFont->Load( BL_BITMAP, ssprintf("Fonts/%s.png",sFontName) );
|
||||
m_pFont->Load( BL_SIZES, ssprintf("Fonts/%s.dat",sFontName) );
|
||||
Sprite::LoadFromTexture( ssprintf("Fonts/%s 16x16.png",sFontName) );
|
||||
LoadCharWidths( ssprintf("Fonts/%s.widths",sFontName) );
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void BitmapText::Draw()
|
||||
// returns the font height in the case of a bitmap load. note does not use the real bitmap height but rather
|
||||
// the height of the bitmap / 16. generally returns > 0 for success.
|
||||
bool BitmapText::LoadCharWidths( CString sWidthFilePath )
|
||||
{
|
||||
RECT rect = m_pFont->GetTextRect(m_sText, 0, 0);
|
||||
float text_width = RECTWIDTH( rect );
|
||||
float text_height = RECTHEIGHT( rect );
|
||||
|
||||
|
||||
LPDIRECT3DDEVICE8 pd3dDevice = SCREEN->GetDevice();
|
||||
|
||||
// calculate transforms
|
||||
D3DXMATRIX matWorld, matTemp;
|
||||
D3DXMatrixIdentity( &matWorld ); // initialize world
|
||||
//D3DXMatrixScaling( &matTemp, m_size.x, m_size.y, 1 ); // scale to the native height and width
|
||||
//matWorld *= matTemp;
|
||||
D3DXMatrixScaling( &matTemp, m_scale.x, m_scale.y, 1 ); // add in the zoom
|
||||
matWorld *= matTemp;
|
||||
D3DXMatrixRotationYawPitchRoll( &matTemp, m_rotation.y, m_rotation.x, m_rotation.z ); // add in the rotation
|
||||
matWorld *= matTemp;
|
||||
D3DXMatrixTranslation( &matTemp, m_pos.x, m_pos.y, 0 ); // add in the translation
|
||||
matWorld *= matTemp;
|
||||
pd3dDevice->SetTransform( D3DTS_WORLD, &matWorld );
|
||||
|
||||
D3DXMATRIX matView;
|
||||
D3DXMatrixIdentity( &matView );
|
||||
pd3dDevice->SetTransform( D3DTS_VIEW, &matView );
|
||||
|
||||
D3DXMATRIX matProj;
|
||||
D3DXMatrixOrthoOffCenterLH( &matProj, 0, 640, 480, 0, -100, 100 );
|
||||
pd3dDevice->SetTransform( D3DTS_PROJECTION, &matProj );
|
||||
|
||||
m_pFont->BeginDraw();
|
||||
m_pFont->DrawTextEx(m_sText, -text_width/2, -text_height/2, m_colorTop, m_colorBottom, 1.0f);
|
||||
//m_pFont->DrawTextEx("Cool Effects!", 50, 80, 0xffffff00, 0xffff0000, 2.0f);
|
||||
//m_pFont->DrawTextEx("Cool Effects!", 50, 120, 0x1100ffff, 0x8800ffff, 2.0f);
|
||||
m_pFont->EndDraw();
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
FILE *file;
|
||||
file = fopen( sWidthFilePath, "rb" );
|
||||
for( int i=0; i<256; i++ ) {
|
||||
BYTE widthSourcePixels;
|
||||
if( fread(&widthSourcePixels, 1, 1, file) != 1 )
|
||||
return false;
|
||||
m_fCharWidthsInSourcePixels[i] = widthSourcePixels;
|
||||
}
|
||||
fclose(file);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// get a rectangle for the text, considering a possible text scaling.
|
||||
// useful to know if some text is visible or not
|
||||
float BitmapText::GetTextWidthInSourcePixels()
|
||||
{
|
||||
float fTextWidth = 0;
|
||||
|
||||
for( int i=0; i<m_sText.GetLength(); i++ )
|
||||
fTextWidth += m_fCharWidthsInSourcePixels[ m_sText[i] ];
|
||||
|
||||
return fTextWidth;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// draw text at x, y using colorTop blended down to colorBottom, with size multiplied by scale
|
||||
void BitmapText::Draw()
|
||||
{
|
||||
float fCenterX = GetX();
|
||||
float fTextWidthInSourcePixels = GetTextWidthInSourcePixels();
|
||||
float fTextWidth = fTextWidthInSourcePixels* GetZoom();
|
||||
float fFrameWidth = GetZoomedWidth();
|
||||
float fX = fCenterX - (fTextWidth/2);
|
||||
|
||||
|
||||
for( int i=0; i<m_sText.GetLength(); i++ ) {
|
||||
char c = m_sText[i];
|
||||
SetState( c );
|
||||
SetX( fX ); // set X acording to offset
|
||||
Sprite::Draw();
|
||||
fX += m_fCharWidthsInSourcePixels[c] * GetZoom();
|
||||
}
|
||||
|
||||
// set properties back to original
|
||||
SetX( fCenterX );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user