Updated for abstraction and changes to origional MusicWheel operation

This commit is contained in:
Josh Allen
2005-04-29 02:42:31 +00:00
parent 91feba30e4
commit 63d86682c3
4 changed files with 123 additions and 183 deletions
+81 -82
View File
@@ -17,12 +17,7 @@
#include "ThemeMetric.h"
#include "ScreenDimensions.h"
#define NUM_WHEEL_ITEMS ((int)ceil(NUM_WHEEL_ITEMS_TO_DRAW+2))
// leaving this one under ScreenSelectMusic because that is the only place it takes effect anyway.
//ThemeMetric<CString> DEFAULT_SORT ("ScreenSelectMusic","DefaultSort");
//static CString SECTION_COLORS_NAME( size_t i ) { return ssprintf("SectionColor%d",int(i+1)); }
static CString CHOICE_NAME( CString s ) { return ssprintf("Choice%s",s.c_str()); }
const int MAX_WHEEL_SOUND_SPEED = 15;
@@ -49,7 +44,6 @@ void WheelBase::Load( CString sType )
LoadFromMetrics( sType );
LoadVariables();
// SECTION_COLORS .Load(sType,SECTION_COLORS_NAME,NUM_SECTION_COLORS);
FOREACH( WheelItemBase*, m_WheelBaseItems, i )
SAFE_DELETE( *i );
@@ -184,11 +178,8 @@ void WheelBase::DrawPrimitives()
}
void WheelBase::DrawItem( int i )
void WheelBase::DrawItem( int i, WheelItemBase *display, const float fThisBannerPositionOffsetFromSelection)
{
WheelItemBase *display = m_WheelBaseItems[i];
const float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS/2 + m_fPositionOffsetFromSelection;
if( fabsf(fThisBannerPositionOffsetFromSelection) > NUM_WHEEL_ITEMS_TO_DRAW/2 )
return;
@@ -210,10 +201,9 @@ void WheelBase::DrawItem( int i )
display->Draw();
}
void WheelBase::UpdateScrollbar()
void WheelBase::UpdateScrollbar(unsigned int size)
{
int total_num_items = m_WheelBaseItemsData.size();
int total_num_items = size;
float item_at=m_iSelection - m_fPositionOffsetFromSelection;
if(NUM_WHEEL_ITEMS >= total_num_items)
@@ -245,11 +235,8 @@ void WheelBase::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
for( unsigned i = 0; i < unsigned(NUM_WHEEL_ITEMS); i++)
{
m_WheelBaseItems[i]->Update( fDeltaTime );
}
/*
UpdateItems(fDeltaTime);
//Moved to CommonUpdateProcedure, seems to work fine
//Revert if it happens to break something
UpdateScrollbar();
@@ -259,58 +246,14 @@ void WheelBase::Update( float fDeltaTime )
m_TimeBeforeMovingBegins -= fDeltaTime;
m_TimeBeforeMovingBegins = max(m_TimeBeforeMovingBegins, 0);
}
*/
// update wheel state
m_fTimeLeftInState -= fDeltaTime;
if( m_fTimeLeftInState <= 0 ) // time to go to a new state
{
switch( m_WheelState )
{
case STATE_TWEENING_ON_SCREEN:
m_fTimeLeftInState = 0;
if( (GAMESTATE->IsExtraStage() && !PREFSMAN->m_bPickExtraStage) || GAMESTATE->IsExtraStage2() )
{
m_WheelState = STATE_LOCKED;
SCREENMAN->PlayStartSound();
m_fLockedWheelVelocity = 0;
}
else
{
m_WheelState = STATE_SELECTING_GENERIC;
}
break;
case STATE_TWEENING_OFF_SCREEN:
m_WheelState = STATE_WAITING_OFF_SCREEN;
m_fTimeLeftInState = 0;
break;
case STATE_SELECTING_GENERIC:
m_fTimeLeftInState = 0;
break;
case STATE_WAITING_OFF_SCREEN:
break;
case STATE_LOCKED:
break;
default:
ASSERT(0); // all state changes should be handled explicitly
break;
}
UpdateSwitch();
}
CommonUpdateProcedure(fDeltaTime);
}
void WheelBase::CommonUpdateProcedure(float fDeltaTime) {
//This bit of code now happens after it's normal execution, but it seems to work fine.
UpdateScrollbar();
if( m_Moving )
{
m_TimeBeforeMovingBegins -= fDeltaTime;
m_TimeBeforeMovingBegins = max(m_TimeBeforeMovingBegins, 0);
}
//The following code is just fine here.
if( m_WheelState == STATE_LOCKED )
{
/* Do this in at most .1 sec chunks, so we don't get weird if we
@@ -388,6 +331,46 @@ void WheelBase::CommonUpdateProcedure(float fDeltaTime) {
}
}
void WheelBase::UpdateItems(float fDeltaTime) {
for( unsigned i = 0; i < unsigned(NUM_WHEEL_ITEMS); i++)
{
m_WheelBaseItems[i]->Update( fDeltaTime );
}
}
void WheelBase::UpdateSwitch() {
switch( m_WheelState )
{
case STATE_TWEENING_ON_SCREEN:
m_fTimeLeftInState = 0;
if( (GAMESTATE->IsExtraStage() && !PREFSMAN->m_bPickExtraStage) || GAMESTATE->IsExtraStage2() )
{
m_WheelState = STATE_LOCKED;
SCREENMAN->PlayStartSound();
m_fLockedWheelVelocity = 0;
}
else
{
m_WheelState = STATE_SELECTING_GENERIC;
}
break;
case STATE_TWEENING_OFF_SCREEN:
m_WheelState = STATE_WAITING_OFF_SCREEN;
m_fTimeLeftInState = 0;
break;
case STATE_SELECTING_GENERIC:
m_fTimeLeftInState = 0;
break;
case STATE_WAITING_OFF_SCREEN:
break;
case STATE_LOCKED:
break;
default:
ASSERT(0); // all state changes should be handled explicitly
break;
}
}
bool WheelBase::Select() // return true if this selection ends the screen
{
LOG->Trace( "WheelBase::Select()" );
@@ -450,6 +433,15 @@ void WheelBase::TweenOnScreen(bool changing_sort)
m_ScrollBar.BeginTweening( 0.2f , Actor::TWEEN_ACCELERATE );
m_ScrollBar.AddX( -30 );
TweenOnScreenUpdateItems(changing_sort);
if( changing_sort )
HurryTweening( 0.25f );
m_fTimeLeftInState = GetTweenTimeLeft() + 0.100f;
}
void WheelBase::TweenOnScreenUpdateItems(bool changing_sort) {
for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
{
WheelItemBase *display = m_WheelBaseItems[i];
@@ -463,11 +455,6 @@ void WheelBase::TweenOnScreen(bool changing_sort)
if( changing_sort )
display->HurryTweening( 0.25f );
}
if( changing_sort )
HurryTweening( 0.25f );
m_fTimeLeftInState = GetTweenTimeLeft() + 0.100f;
}
void WheelBase::TweenOffScreen(bool changing_sort)
@@ -493,6 +480,16 @@ void WheelBase::TweenOffScreen(bool changing_sort)
m_ScrollBar.BeginTweening( 0.2f, Actor::TWEEN_ACCELERATE );
m_ScrollBar.SetX( SCROLL_BAR_X+30 );
TweenOffScreenUpdateItems(changing_sort);
if( changing_sort )
HurryTweening( 0.25f );
m_fTimeLeftInState = GetTweenTimeLeft() + 0.100f;
}
void WheelBase::TweenOffScreenUpdateItems(bool changing_sort)
{
for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
{
WheelItemBase *display = m_WheelBaseItems[i];
@@ -506,11 +503,6 @@ void WheelBase::TweenOffScreen(bool changing_sort)
if( changing_sort )
display->HurryTweening( 0.25f );
}
if( changing_sort )
HurryTweening( 0.25f );
m_fTimeLeftInState = GetTweenTimeLeft() + 0.100f;
}
void WheelBase::Move(int n)
@@ -529,6 +521,18 @@ void WheelBase::Move(int n)
return;
}
if (!MoveSpecific(n))
return;
m_TimeBeforeMovingBegins = 1/4.0f;
m_SpinSpeed = float(PREFSMAN->m_iMusicWheelSwitchSpeed);
m_Moving = n;
if(m_Moving)
ChangeMusic(m_Moving);
}
bool WheelBase::MoveSpecific(int n) {
/* If we're not selecting, discard this. We won't ignore it; we'll
* get called again every time the key is repeated. */
/* Still process Move(0) so we sometimes continue moving immediate
@@ -541,10 +545,10 @@ void WheelBase::Move(int n)
case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
case STATE_FLYING_ON_AFTER_NEXT_SORT:
if( n!= 0 )
return;
return false;
break;
default:
return; // don't continue
return false; // don't continue
}
if(m_Moving != 0 && n == 0 && m_TimeBeforeMovingBegins == 0)
@@ -560,12 +564,7 @@ void WheelBase::Move(int n)
// SCREENMAN->PostMessageToTopScreen( SM_SongChanged, 0 );
}
m_TimeBeforeMovingBegins = 1/4.0f;
m_SpinSpeed = float(PREFSMAN->m_iMusicWheelSwitchSpeed);
m_Moving = n;
if(m_Moving)
ChangeMusic(m_Moving);
return true;
}
void WheelBase::AddItem(WheelItemBaseData* itemdata)