simplify LuaBinding, move more code out of the template
This commit is contained in:
+189
-15
@@ -3,6 +3,119 @@
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#include "LuaReference.h"
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#include "RageUtil.h"
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#include "SubscriptionManager.h"
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static SubscriptionManager<LuaBinding> m_Subscribers;
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namespace
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{
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void RegisterTypes( lua_State *L )
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{
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if( m_Subscribers.m_pSubscribers == NULL )
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return;
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/* Register base classes first. */
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map<RString, LuaBinding *> mapToRegister;
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FOREACHS( LuaBinding*, *m_Subscribers.m_pSubscribers, p )
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mapToRegister[(*p)->GetClassName()] = (*p);
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set<RString> setRegisteredAlready;
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while( !mapToRegister.empty() )
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{
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/* Look at the first class. If it has a base class that needs to be registered,
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* go there first. */
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LuaBinding *pBinding = mapToRegister.begin()->second;
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while(1)
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{
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if( !pBinding->IsDerivedClass() )
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break;
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RString sBase = pBinding->GetBaseClassName();
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map<RString, LuaBinding *>::const_iterator it = mapToRegister.find(sBase);
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if( it != mapToRegister.end() )
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{
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pBinding = it->second;
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continue;
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}
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/* If the base class wasn't found, and hasn't been registered already, then
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* a base class registration is missing. */
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if( setRegisteredAlready.find(sBase) != setRegisteredAlready.end() )
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break;
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FAIL_M( ssprintf("Base class of \"%s\" not registered: \"%s\"",
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pBinding->GetClassName().c_str(),
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sBase.c_str()) );
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}
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pBinding->Register( L );
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setRegisteredAlready.insert( pBinding->GetClassName() );
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mapToRegister.erase( pBinding->GetClassName() );
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}
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}
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};
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REGISTER_WITH_LUA_FUNCTION( RegisterTypes );
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LuaBinding::LuaBinding()
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{
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m_Subscribers.Subscribe( this );
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}
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LuaBinding::~LuaBinding()
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{
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m_Subscribers.Unsubscribe( this );
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}
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void LuaBinding::Register( lua_State *L )
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{
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/* Create the methods table, if it doesn't already exist. */
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LuaBinding::CreateMethodsTable( L, GetClassName() );
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int methods = lua_gettop( L );
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/* Create a metatable for the userdata objects. */
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luaL_newmetatable( L, GetClassName() );
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int metatable = lua_gettop( L );
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// We use the metatable to determine the type of the table, so don't
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// allow it to be changed.
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lua_pushstring( L, "(hidden)" );
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lua_setfield( L, metatable, "__metatable" );
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lua_pushvalue( L, methods );
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lua_setfield( L, metatable, "__index" );
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lua_pushcfunction( L, PushEqual );
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lua_setfield( L, metatable, "__eq" );
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/* Create a metatable for the methods table. */
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lua_newtable( L );
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int methods_metatable = lua_gettop( L );
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// Hide the metatable.
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lua_pushstring( L, "(hidden)" );
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lua_setfield( L, methods_metatable, "__metatable" );
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// If this type has a base class, set the __index of this type
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// to the base class.
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if( IsDerivedClass() )
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{
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lua_getfield( L, LUA_GLOBALSINDEX, GetBaseClassName() );
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lua_setfield( L, methods_metatable, "__index" );
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}
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lua_pushstring( L, GetClassName() );
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lua_setfield( L, methods_metatable, "type" );
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/* Set and pop the methods metatable. */
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lua_setmetatable( L, methods );
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/* Allow the derived class to populate the method table, and set any other
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* metatable fields. */
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Register( L, methods, metatable );
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lua_pop( L, 2 ); // drop metatable and method table
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}
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// If defined, type checks for functions will be skipped. These add
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// up and can become expensive (performed for every function dispatch),
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// but without them it's possible to call functions on incompatible
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@@ -11,16 +124,65 @@
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void LuaBinding::CreateMethodsTable( lua_State *L, const RString &sName )
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{
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lua_pushlstring( L, sName.data(), sName.size() );
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lua_rawget( L, LUA_GLOBALSINDEX );
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lua_getfield( L, LUA_GLOBALSINDEX, sName );
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if( !lua_isnil(L, -1) )
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return;
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lua_pop( L, 1 );
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lua_newtable( L );
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lua_pushlstring( L, sName.data(), sName.size() );
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lua_pushvalue( L, -2 );
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lua_rawset( L, LUA_GLOBALSINDEX );
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lua_pushvalue( L, -1 );
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lua_setfield( L, LUA_GLOBALSINDEX, sName );
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}
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int LuaBinding::PushEqual( lua_State *L )
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{
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lua_pushboolean( L, Equal(L) );
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return 1;
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}
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bool LuaBinding::Equal( lua_State *L )
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{
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int iArg1 = lua_gettop( L ) - 1;
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int iArg2 = lua_gettop( L );
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int iType = lua_type( L, iArg1 );
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if( iType != lua_type(L, iArg2) )
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return false;
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if( iType != LUA_TTABLE && iType != LUA_TUSERDATA )
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return false;
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/* Use the regular method for tables. If an object's table is
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* kept around after the actual object has been destroyed, the
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* table is still valid, and the pointer no longer exists. */
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if( iType == LUA_TTABLE )
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return !!lua_rawequal( L, iArg1, iArg2 );
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// This checks that they're the same type. it does not check
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// that it's actually a LuaBinding type. If iArg1 is a non-LuaBinding
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// type, this function should not be called and the return value is
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// undefined, but the lua_objlen check below will prevent us from crashing.
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if( !lua_getmetatable(L, iArg1) )
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return false;
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if( !lua_getmetatable(L, iArg2) )
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{
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lua_pop( L, 1 );
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return false;
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}
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bool bSameType = !!lua_rawequal( L, -1, -2 );
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lua_pop( L, 2 );
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if( !bSameType )
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return false;
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if( lua_objlen(L, iArg1) != sizeof(void *) )
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return false;
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if( lua_objlen(L, iArg2) != sizeof(void *) )
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return false;
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void **pData1 = (void **) lua_touserdata( L, iArg1 );
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void **pData2 = (void **) lua_touserdata( L, iArg2 );
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return *pData1 == *pData2;
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}
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/*
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@@ -114,7 +276,6 @@ void LuaBinding::ApplyDerivedType( Lua *L, const RString &sClassName, void *pSel
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{
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void *pData = lua_touserdata( L, -1 );
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ASSERT( pSelf == pData );
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ASSERT( pSelf == lua_touserdata(L, -1) );
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lua_settop( L, iTable );
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return;
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@@ -136,19 +297,32 @@ void LuaBinding::ApplyDerivedType( Lua *L, const RString &sClassName, void *pSel
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#include "RageUtil_AutoPtr.h"
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REGISTER_CLASS_TRAITS( LuaClass, new LuaClass(*pCopy) )
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void *LuaBinding::GetUserdataFromGlobalTable( Lua *L, const char *szType, int iArg )
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void *LuaBinding::GetPointerFromStack( Lua *L, const RString &sType, int iArg )
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{
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GetGlobalTable( L );
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iArg = LuaHelpers::AbsIndex( L, iArg );
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lua_pushvalue( L, iArg );
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lua_rawget( L, -2 );
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if( lua_isnil(L, -1) )
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luaL_error( L, "stale %s referenced (object used but no longer exists)", szType );
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/* The stack has a userdata or a table. If it's a table, look up the associated userdata. */
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if( lua_istable(L, iArg) )
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{
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GetGlobalTable( L );
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void *pRet = lua_touserdata( L, -1 );
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lua_pop( L, 2 );
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lua_pushvalue( L, iArg );
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lua_rawget( L, -2 );
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if( lua_isnil(L, -1) )
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luaL_error( L, "stale %s referenced (object used but no longer exists)", sType.c_str() );
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return pRet;
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void *pRet = lua_touserdata( L, -1 );
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lua_pop( L, 2 );
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return pRet;
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}
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else if( lua_isuserdata(L, iArg) )
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{
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void **pData = (void **) lua_touserdata( L, iArg );
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return *pData;
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}
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else
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return NULL;
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}
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/* Tricky: when an instance table is copied, we want to do a deep
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+49
-133
@@ -6,16 +6,34 @@
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#include "LuaManager.h"
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class LuaReference;
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namespace LuaBinding
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class LuaBinding
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{
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void CreateMethodsTable( lua_State *L, const RString &szName );
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bool CheckLuaObjectType( lua_State *L, int narg, const char *szType, bool bOptional=false );
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void *GetUserdataFromGlobalTable( Lua *L, const char *szType, int iArg );
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void ApplyDerivedType( Lua *L, const RString &sClassname, void *pSelf );
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public:
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LuaBinding();
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~LuaBinding();
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void Register( lua_State *L );
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static void RegisterTypes( lua_State *L );
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bool IsDerivedClass() const { return GetClassName() != GetBaseClassName(); }
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virtual const RString &GetClassName() const = 0;
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virtual const RString &GetBaseClassName() const = 0;
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static bool CheckLuaObjectType( lua_State *L, int narg, const char *szType, bool bOptional=false );
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static void ApplyDerivedType( Lua *L, const RString &sClassname, void *pSelf );
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protected:
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virtual void Register( Lua *L, int iMethods, int iMetatable ) = 0;
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static void CreateMethodsTable( lua_State *L, const RString &szName );
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static void *GetPointerFromStack( Lua *L, const RString &sType, int iArg );
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static bool Equal( lua_State *L );
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static int PushEqual( lua_State *L );
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};
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template <typename Type>
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class Luna
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class Luna: public LuaBinding
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{
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protected:
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typedef Type T;
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@@ -27,74 +45,28 @@ protected:
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binding_t *mfunc;
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};
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public:
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Luna()
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void Register( Lua *L, int iMethods, int iMetatable )
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{
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LUA->Register( Register );
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}
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static void Register( Lua *L )
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{
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/* Create the methods table, if it doesn't already exist. */
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LuaBinding::CreateMethodsTable( L, m_sClassName );
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int methods = lua_gettop( L );
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/* Create a metatable for the userdata objects. */
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luaL_newmetatable( L, m_sClassName );
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int metatable = lua_gettop( L );
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// We use the metatable to determine the type of the table, so don't
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// allow it to be changed.
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lua_pushstring( L, "(hidden)" );
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lua_setfield( L, metatable, "__metatable" );
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lua_pushvalue( L, methods );
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lua_setfield( L, metatable, "__index" );
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lua_pushcfunction( L, tostring_T );
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lua_setfield( L, metatable, "__tostring" );
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lua_pushcfunction( L, equal );
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lua_setfield( L, metatable, "__eq" );
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lua_setfield( L, iMetatable, "__tostring" );
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// fill method table with methods from class T
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for( unsigned i=0; s_pvMethods && i < s_pvMethods->size(); i++ )
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for( unsigned i=0; i < m_aMethods.size(); i++ )
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{
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const RegType *l = &(*s_pvMethods)[i];
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const RegType *l = &m_aMethods[i];
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lua_pushstring( L, l->szName );
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lua_pushlightuserdata( L, (void*) l->mfunc );
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lua_pushcclosure( L, thunk, 1 );
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lua_settable( L, methods );
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lua_settable( L, iMethods );
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}
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/* Create a metatable for the methods table. */
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lua_newtable( L );
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int methods_metatable = lua_gettop( L );
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// Hide the metatable.
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lua_pushstring( L, "(hidden)" );
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lua_setfield( L, methods_metatable, "__metatable" );
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if( strcmp(m_sBaseClassName, "none") )
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{
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// If this type has a base class, set the __index of this type
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// to the base class. If the base class doesn't exist, we probably
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// were called before the Register() of the base class; we'll fill
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// it in when we get to it.
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LuaBinding::CreateMethodsTable( L, m_sBaseClassName );
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lua_setfield( L, methods_metatable, "__index" );
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}
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lua_pushstring( L, m_sClassName );
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lua_setfield( L, methods_metatable, "type" );
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/* Set and pop the methods metatable. */
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lua_setmetatable( L, methods );
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lua_pop( L, 2 ); // drop metatable and method table
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}
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public:
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virtual const RString &GetClassName() const { return m_sClassName; }
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virtual const RString &GetBaseClassName() const { return m_sBaseClassName; }
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static RString m_sClassName;
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static RString m_sBaseClassName;
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// Get userdata from the Lua stack and return a pointer to T object.
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static T *check( lua_State *L, int narg, bool bIsSelf = false )
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{
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@@ -111,34 +83,20 @@ public:
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static T *get( lua_State *L, int narg )
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{
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/* The stack has a userdata or a table. If it's a table, look up the associated userdata. */
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if( lua_istable(L, narg) )
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{
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return (T *) LuaBinding::GetUserdataFromGlobalTable( L, m_sClassName, narg );
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}
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else if( lua_isuserdata(L, narg) )
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{
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void **pData = (void **) lua_touserdata( L, narg );
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return (T *) *pData;
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}
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else
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return NULL;
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return (T *) GetPointerFromStack( L, m_sClassName, narg );
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}
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/* Push a table or userdata for the given object. This is called on the
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* base class, so we pick up the instance of the base class, if any. */
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static void PushObject( Lua *L, T* p );
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static void PushObject( Lua *L, const RString &sDerivedClassName, T* p );
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static void AddMethod( const char *szName, int (*pFunc)(T *p, lua_State *L) )
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protected:
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void AddMethod( const char *szName, int (*pFunc)(T *p, lua_State *L) )
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{
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if( s_pvMethods == NULL )
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s_pvMethods = new RegTypeVector;
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RegType r = { szName, pFunc };
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s_pvMethods->push_back(r);
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m_aMethods.push_back(r);
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}
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private:
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// member function dispatcher
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static int thunk( Lua *L )
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@@ -150,48 +108,9 @@ private:
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binding_t *pFunc = (binding_t *) lua_touserdata( L, lua_upvalueindex(1) );
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return pFunc( obj, L ); // call member function
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}
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/* Two objects are equal if the underlying object is the same. */
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static int equal( lua_State *L )
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{
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int iType = lua_type( L, 1 );
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if( lua_type(L, 2) != iType )
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{
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lua_pushboolean( L, false );
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return 1;
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}
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/* Use the regular method for tables. If an object's table is
|
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* kept around after the actual object has been destroyed, the
|
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* table is still valid, and the pointer no longer exists. */
|
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if( iType == LUA_TTABLE )
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{
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int iEqual = lua_rawequal( L, 1, 2 );
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lua_pushboolean( L, iEqual );
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return 1;
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}
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vector<RegType> m_aMethods;
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if( !LuaBinding::CheckLuaObjectType(L, 1, m_sClassName) ||
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!LuaBinding::CheckLuaObjectType(L, 2, m_sClassName) )
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{
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lua_pushboolean( L, false );
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}
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else
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{
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const void *pData1 = get( L, 1 );
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const void *pData2 = get( L, 2 );
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lua_pushboolean( L, pData1 != NULL && pData1 == pData2 );
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}
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return 1;
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}
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typedef vector<RegType> RegTypeVector;
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static RegTypeVector *s_pvMethods;
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static const char *m_sClassName;
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static const char *m_sBaseClassName;
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||||
static int tostring_T( lua_State *L )
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{
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char buff[32];
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||||
@@ -220,24 +139,21 @@ public:
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||||
* Lua table). Derived classes simply call the base class's Push function,
|
||||
* specifying a different class name, so they don't need to know about it. */
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||||
#define LUA_REGISTER_INSTANCED_BASE_CLASS( T ) \
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LUA_REGISTER_CLASS_BASIC( T, none ) \
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template<> void Luna<T>::PushObject( Lua *L, T* p ) { p->m_pLuaInstance->PushSelf( L ); } \
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void T::PushSelf( lua_State *L ) { Luna<T>::PushObject( L, this ); LuaBinding::ApplyDerivedType( L, #T, this ); }
|
||||
LUA_REGISTER_CLASS_BASIC( T, T ) \
|
||||
template<> void Luna<T>::PushObject( Lua *L, const RString &sDerivedClassName, T* p ) { p->m_pLuaInstance->PushSelf( L ); LuaBinding::ApplyDerivedType( L, sDerivedClassName, p ); }
|
||||
|
||||
#define LUA_REGISTER_CLASS( T ) \
|
||||
LUA_REGISTER_CLASS_BASIC( T, none ) \
|
||||
template<> void Luna<T>::PushObject( Lua *L, T* p ) { void **pData = (void **) lua_newuserdata( L, sizeof(void *) ); *pData = p; } \
|
||||
void T::PushSelf( lua_State *L ) { Luna<T>::PushObject( L, this ); LuaBinding::ApplyDerivedType( L, #T, this ); }
|
||||
LUA_REGISTER_CLASS_BASIC( T, T ) \
|
||||
template<> void Luna<T>::PushObject( Lua *L, const RString &sDerivedClassName, T* p ) { void **pData = (void **) lua_newuserdata( L, sizeof(void *) ); *pData = p; LuaBinding::ApplyDerivedType( L, sDerivedClassName, p ); }
|
||||
|
||||
#define LUA_REGISTER_DERIVED_CLASS( T, B ) \
|
||||
LUA_REGISTER_CLASS_BASIC( T, B ) \
|
||||
template<> void Luna<T>::PushObject( Lua *L, T* p ) { Luna<B>::PushObject( L, p ); } \
|
||||
void T::PushSelf( lua_State *L ) { Luna<B>::PushObject( L, this ); LuaBinding::ApplyDerivedType( L, #T, this ); }
|
||||
template<> void Luna<T>::PushObject( Lua *L, const RString &sDerivedClassName, T* p ) { Luna<B>::PushObject( L, sDerivedClassName, p ); }
|
||||
|
||||
#define LUA_REGISTER_CLASS_BASIC( T, B ) \
|
||||
template<> const char *Luna<T>::m_sClassName = #T; \
|
||||
template<> const char *Luna<T>::m_sBaseClassName = #B; \
|
||||
template<> Luna<T>::RegTypeVector* Luna<T>::s_pvMethods = NULL; \
|
||||
template<> RString Luna<T>::m_sClassName = #T; \
|
||||
template<> RString Luna<T>::m_sBaseClassName = #B; \
|
||||
void T::PushSelf( lua_State *L ) { Luna<B>::PushObject( L, Luna<T>::m_sClassName, this ); } \
|
||||
static Luna##T registera##T; \
|
||||
/* Call PushSelf, so we always call the derived Luna<T>::Push. */ \
|
||||
namespace LuaHelpers { template<> void Push( lua_State *L, T *pObject ) { pObject->PushSelf( L ); } }
|
||||
|
||||
Reference in New Issue
Block a user