Forgot about the AsNumbers unseen version that default was trying to use.
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@@ -30,13 +30,13 @@ local function CreateSegments(Player)
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local firstBeatSecs = song:GetFirstSecond();
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local firstBeatSecs = song:GetFirstSecond();
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local lastBeatSecs = song:GetLastSecond();
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local lastBeatSecs = song:GetLastSecond();
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local bpms = timingData:GetBPMsAndTimesAsNumbers();
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local bpms = timingData:GetBPMsAndTimes();
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local stops = timingData:GetStopsAsNumbers();
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local stops = timingData:GetStops();
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local delays = timingData:GetDelaysAsNumbers();
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local delays = timingData:GetDelays();
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local warps = timingData:GetWarpsAsNumbers();
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local warps = timingData:GetWarps();
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local fakes = timingData:GetFakesAsNumbers();
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local fakes = timingData:GetFakes();
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local scrolls = timingData:GetScrollsAsNumbers();
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local scrolls = timingData:GetScrolls();
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local speeds = timingData:GetSpeedsAsNumbers();
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local speeds = timingData:GetSpeeds();
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-- we don't want too many segments to be shown.
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-- we don't want too many segments to be shown.
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local sumSegments = #bpms + #stops + #delays + #warps + #fakes + #scrolls + #speeds
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local sumSegments = #bpms + #stops + #delays + #warps + #fakes + #scrolls + #speeds
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@@ -2234,3 +2234,6 @@ ShowBPMDisplay=false
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[ScreenJukebox]
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[ScreenJukebox]
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[ScreenCredits]
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[ScreenCredits]
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[TimingData]
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GetReturnsNumbers=true
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