From 63affc326f155187bfce19ea62a0182a39693b28 Mon Sep 17 00:00:00 2001 From: Kyzentun Date: Wed, 10 Sep 2014 12:07:26 -0600 Subject: [PATCH] Forgot about the AsNumbers unseen version that default was trying to use. --- .../ScreenGameplay decorations/default.lua | 14 +++++++------- Themes/default/metrics.ini | 3 +++ 2 files changed, 10 insertions(+), 7 deletions(-) diff --git a/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua b/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua index 0d031e6303..e7b9331a3b 100644 --- a/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua +++ b/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua @@ -30,13 +30,13 @@ local function CreateSegments(Player) local firstBeatSecs = song:GetFirstSecond(); local lastBeatSecs = song:GetLastSecond(); - local bpms = timingData:GetBPMsAndTimesAsNumbers(); - local stops = timingData:GetStopsAsNumbers(); - local delays = timingData:GetDelaysAsNumbers(); - local warps = timingData:GetWarpsAsNumbers(); - local fakes = timingData:GetFakesAsNumbers(); - local scrolls = timingData:GetScrollsAsNumbers(); - local speeds = timingData:GetSpeedsAsNumbers(); + local bpms = timingData:GetBPMsAndTimes(); + local stops = timingData:GetStops(); + local delays = timingData:GetDelays(); + local warps = timingData:GetWarps(); + local fakes = timingData:GetFakes(); + local scrolls = timingData:GetScrolls(); + local speeds = timingData:GetSpeeds(); -- we don't want too many segments to be shown. local sumSegments = #bpms + #stops + #delays + #warps + #fakes + #scrolls + #speeds diff --git a/Themes/default/metrics.ini b/Themes/default/metrics.ini index 1435f2789c..fb4674858e 100644 --- a/Themes/default/metrics.ini +++ b/Themes/default/metrics.ini @@ -2234,3 +2234,6 @@ ShowBPMDisplay=false [ScreenJukebox] [ScreenCredits] + +[TimingData] +GetReturnsNumbers=true