Add NoteData::LoadOverlapped. Simplify.
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@@ -464,11 +464,49 @@ void NoteData::LoadTransformed( const NoteData* pOriginal, int iNewNumTracks, co
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Convert4sToHoldNotes();
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}
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void NoteData::LoadOverlapped( const NoteData* pOriginal, int iNewNumTracks )
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{
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SetNumTracks( pOriginal->GetNumTracks() );
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CopyRange( pOriginal, 0, pOriginal->GetLastRow(), 0 );
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const int iOriginalTracks = pOriginal->GetNumTracks();
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const bool iUnevenTracks = (iOriginalTracks % iNewNumTracks) != 0;
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const int iTracksToOverlap = iOriginalTracks / iNewNumTracks;
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if( iTracksToOverlap )
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{
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// if we have at least as many tracks in the old mode
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// as we do in the mode we're going to
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for (int ix = 0; ix < iNewNumTracks; ix++)
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{
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for (int iy = 0; iy < iTracksToOverlap; iy++)
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{
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CombineTracks(ix, (ix + iy * iNewNumTracks));
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}
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}
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if( iUnevenTracks )
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{
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for (int ix = iOriginalTracks - iUnevenTracks; ix < iOriginalTracks; ix++)
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{
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// spread out the remaining tracks evenly
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CombineTracks((ix * iOriginalTracks) % iNewNumTracks, ix);
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}
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}
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}
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SetNumTracks( iNewNumTracks );
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}
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void NoteData::LoadTransformedSlidingWindow( const NoteData* pOriginal, int iNewNumTracks )
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{
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// reset all notes
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Init();
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if( pOriginal->GetNumTracks() > iNewNumTracks )
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{
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/* Use a ifferent algorithm for reducing tracks. */
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LoadOverlapped( pOriginal, iNewNumTracks );
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return;
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}
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NoteData Original;
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Original.To4s( *pOriginal );
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@@ -33,6 +33,8 @@ class NoteData
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/* Pad m_TapNotes so it includes the row "rows". */
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void PadTapNotes(int rows);
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void LoadOverlapped( const NoteData* pOriginal, int iNewNumTracks );
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public:
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/* Set up to hold the data in From; same number of tracks, same
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* divisor. Doesn't allocate or copy anything. */
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+1
-31
@@ -162,37 +162,7 @@ void Steps::Decompress() const
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int iNewTracks = GameManager::NotesTypeToNumTracks(m_StepsType);
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if( pdata.GetNumTracks() > iNewTracks)
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{
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notes->SetNumTracks( pdata.GetNumTracks() );
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notes->CopyRange( &pdata, 0, pdata.GetLastRow(), 0 );
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const int iOriginalTracks = pdata.GetNumTracks();
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const bool iUnevenTracks = (iOriginalTracks % iNewTracks) != 0;
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const int iTracksToOverlap = iOriginalTracks / iNewTracks;
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if( iTracksToOverlap )
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{
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// if we have at least as many tracks in the old mode
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// as we do in the mode we're going to
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for (int ix = 0; ix < iNewTracks; ix++)
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{
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for (int iy = 0; iy < iTracksToOverlap; iy++)
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{
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notes->CombineTracks(ix, (ix + iy * iNewTracks));
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}
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}
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if( iUnevenTracks )
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{
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for (int ix = iOriginalTracks - iUnevenTracks; ix < iOriginalTracks; ix++)
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{
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// spread out the remaining tracks evenly
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notes->CombineTracks((ix * iOriginalTracks) % iNewTracks, ix);
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}
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}
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}
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notes->SetNumTracks( iNewTracks );
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} else
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notes->LoadTransformedSlidingWindow( &pdata, iNewTracks );
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notes->LoadTransformedSlidingWindow( &pdata, iNewTracks );
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NoteDataUtil::FixImpossibleRows( *notes, m_StepsType );
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}
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