Add NoteData::LoadOverlapped. Simplify.

This commit is contained in:
Glenn Maynard
2003-11-01 19:59:50 +00:00
parent 90dee42da0
commit 636a7512e2
3 changed files with 41 additions and 31 deletions
+38
View File
@@ -464,11 +464,49 @@ void NoteData::LoadTransformed( const NoteData* pOriginal, int iNewNumTracks, co
Convert4sToHoldNotes();
}
void NoteData::LoadOverlapped( const NoteData* pOriginal, int iNewNumTracks )
{
SetNumTracks( pOriginal->GetNumTracks() );
CopyRange( pOriginal, 0, pOriginal->GetLastRow(), 0 );
const int iOriginalTracks = pOriginal->GetNumTracks();
const bool iUnevenTracks = (iOriginalTracks % iNewNumTracks) != 0;
const int iTracksToOverlap = iOriginalTracks / iNewNumTracks;
if( iTracksToOverlap )
{
// if we have at least as many tracks in the old mode
// as we do in the mode we're going to
for (int ix = 0; ix < iNewNumTracks; ix++)
{
for (int iy = 0; iy < iTracksToOverlap; iy++)
{
CombineTracks(ix, (ix + iy * iNewNumTracks));
}
}
if( iUnevenTracks )
{
for (int ix = iOriginalTracks - iUnevenTracks; ix < iOriginalTracks; ix++)
{
// spread out the remaining tracks evenly
CombineTracks((ix * iOriginalTracks) % iNewNumTracks, ix);
}
}
}
SetNumTracks( iNewNumTracks );
}
void NoteData::LoadTransformedSlidingWindow( const NoteData* pOriginal, int iNewNumTracks )
{
// reset all notes
Init();
if( pOriginal->GetNumTracks() > iNewNumTracks )
{
/* Use a ifferent algorithm for reducing tracks. */
LoadOverlapped( pOriginal, iNewNumTracks );
return;
}
NoteData Original;
Original.To4s( *pOriginal );
+2
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@@ -33,6 +33,8 @@ class NoteData
/* Pad m_TapNotes so it includes the row "rows". */
void PadTapNotes(int rows);
void LoadOverlapped( const NoteData* pOriginal, int iNewNumTracks );
public:
/* Set up to hold the data in From; same number of tracks, same
* divisor. Doesn't allocate or copy anything. */
+1 -31
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@@ -162,37 +162,7 @@ void Steps::Decompress() const
int iNewTracks = GameManager::NotesTypeToNumTracks(m_StepsType);
if( pdata.GetNumTracks() > iNewTracks)
{
notes->SetNumTracks( pdata.GetNumTracks() );
notes->CopyRange( &pdata, 0, pdata.GetLastRow(), 0 );
const int iOriginalTracks = pdata.GetNumTracks();
const bool iUnevenTracks = (iOriginalTracks % iNewTracks) != 0;
const int iTracksToOverlap = iOriginalTracks / iNewTracks;
if( iTracksToOverlap )
{
// if we have at least as many tracks in the old mode
// as we do in the mode we're going to
for (int ix = 0; ix < iNewTracks; ix++)
{
for (int iy = 0; iy < iTracksToOverlap; iy++)
{
notes->CombineTracks(ix, (ix + iy * iNewTracks));
}
}
if( iUnevenTracks )
{
for (int ix = iOriginalTracks - iUnevenTracks; ix < iOriginalTracks; ix++)
{
// spread out the remaining tracks evenly
notes->CombineTracks((ix * iOriginalTracks) % iNewTracks, ix);
}
}
}
notes->SetNumTracks( iNewTracks );
} else
notes->LoadTransformedSlidingWindow( &pdata, iNewTracks );
notes->LoadTransformedSlidingWindow( &pdata, iNewTracks );
NoteDataUtil::FixImpossibleRows( *notes, m_StepsType );
}