move GetDifficultyThemeName into SongManager
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@@ -34,26 +34,6 @@
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#define PREV_SCREEN THEME->GetMetric (m_sName,"PrevScreen")
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// #define PREV_SCREEN( play_mode ) THEME->GetMetric (m_sName,"PrevScreen"+Capitalize(PlayModeToString(play_mode)))
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#define BEGINNER_DESCRIPTION THEME->GetMetric ("ScreenOptionsMaster","Beginner")
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#define EASY_DESCRIPTION THEME->GetMetric ("ScreenOptionsMaster","Easy")
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#define MEDIUM_DESCRIPTION THEME->GetMetric ("ScreenOptionsMaster","Medium")
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#define HARD_DESCRIPTION THEME->GetMetric ("ScreenOptionsMaster","Hard")
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#define CHALLENGE_DESCRIPTION THEME->GetMetric ("ScreenOptionsMaster","Challenge")
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CString ScreenOptionsMaster::ConvertParamToThemeDifficulty( const CString &in ) const
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{
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switch( StringToDifficulty(in) )
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{
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case DIFFICULTY_BEGINNER: return BEGINNER_DESCRIPTION;
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case DIFFICULTY_EASY: return EASY_DESCRIPTION;
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case DIFFICULTY_MEDIUM: return MEDIUM_DESCRIPTION;
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case DIFFICULTY_HARD: return HARD_DESCRIPTION;
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case DIFFICULTY_CHALLENGE: return CHALLENGE_DESCRIPTION;
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default: return in; // something else
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}
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}
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/* Add the list named "ListName" to the given row/handler. */
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void ScreenOptionsMaster::SetList( OptionRow &row, OptionRowHandler &hand, CString ListName, CString &TitleOut )
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{
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@@ -134,7 +114,7 @@ void ScreenOptionsMaster::SetStep( OptionRow &row, OptionRowHandler &hand )
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s.MakeUpper();
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// convert to theme-defined values
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s = ConvertParamToThemeDifficulty(s);
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s = SONGMAN->GetDifficultyThemeName(s);
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row.choices.push_back( s );
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}
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@@ -42,7 +42,6 @@ private:
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vector<OptionRowHandler> OptionRowHandlers;
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OptionRow *m_OptionRowAlloc;
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CString ConvertParamToThemeDifficulty( const CString &in ) const;
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int ExportOption( const OptionRow &row, const OptionRowHandler &hand, int pn, int sel );
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int ImportOption( const OptionRow &row, const OptionRowHandler &hand, int pn, int rowno );
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void SetList( OptionRow &row, OptionRowHandler &hand, CString param, CString &TitleOut );
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@@ -864,7 +864,13 @@ RageColor SongManager::GetSongColor( const Song* pSong )
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return GetGroupColor( pSong->m_sGroupName );
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}
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RageColor SongManager::GetDifficultyColor( Difficulty dc )
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#define BEGINNER_DESCRIPTION THEME->GetMetric ("Common","Beginner")
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#define EASY_DESCRIPTION THEME->GetMetric ("Common","Easy")
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#define MEDIUM_DESCRIPTION THEME->GetMetric ("Common","Medium")
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#define HARD_DESCRIPTION THEME->GetMetric ("Common","Hard")
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#define CHALLENGE_DESCRIPTION THEME->GetMetric ("Common","Challenge")
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RageColor SongManager::GetDifficultyColor( Difficulty dc ) const
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{
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switch( dc )
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{
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@@ -877,6 +883,19 @@ RageColor SongManager::GetDifficultyColor( Difficulty dc )
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}
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}
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CString SongManager::GetDifficultyThemeName( const CString &in ) const
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{
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switch( StringToDifficulty(in) )
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{
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case DIFFICULTY_BEGINNER: return BEGINNER_DESCRIPTION;
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case DIFFICULTY_EASY: return EASY_DESCRIPTION;
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case DIFFICULTY_MEDIUM: return MEDIUM_DESCRIPTION;
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case DIFFICULTY_HARD: return HARD_DESCRIPTION;
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case DIFFICULTY_CHALLENGE: return CHALLENGE_DESCRIPTION;
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default: return in; // something else
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}
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}
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void SongManager::GetSongs( vector<Song*> &AddTo, CString sGroupName, int iMaxStages ) const
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{
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AddTo.clear();
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@@ -50,7 +50,8 @@ public:
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RageColor GetGroupColor( const CString &sGroupName );
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RageColor GetSongColor( const Song* pSong );
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RageColor GetDifficultyColor( Difficulty dc );
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RageColor GetDifficultyColor( Difficulty dc ) const;
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CString GetDifficultyThemeName( const CString &in ) const;
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static CString ShortenGroupName( CString sLongGroupName );
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static int GetNumStagesForSong( const Song* pSong ); // LongVer songs take 2 stages, MarathonVer take 3
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