fix scrollbar oddness when there are exactly NUM_WHEEL_ITEMS
onscreen
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@@ -646,7 +646,7 @@ void MusicWheel::UpdateScrollbar()
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int total_num_items = m_CurWheelItemData.size();
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float item_at=m_iSelection - m_fPositionOffsetFromSelection;
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if(NUM_WHEEL_ITEMS > total_num_items) {
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if(NUM_WHEEL_ITEMS >= total_num_items) {
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m_ScrollBar.SetPercentage( 0, 1 );
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} else {
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float size = float(NUM_WHEEL_ITEMS) / total_num_items;
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