Edits are part of the profile, so it's the profile's responsibility to load and unload them. (allows implementing fallback edit loading)
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@@ -289,8 +289,6 @@ void GameState::PlayersFinalized()
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PROFILEMAN->LoadFirstAvailableProfile( pn ); // load full profile
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SONGMAN->LoadAllFromProfile( (ProfileSlot) pn );
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MEMCARDMAN->UnmountCard( pn );
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if( !PROFILEMAN->IsUsingProfile(pn) )
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@@ -321,8 +319,6 @@ void GameState::PlayersFinalized()
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m_pPreferredCourse = pProfile->m_lastCourse.ToCourse();
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}
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SONGMAN->LoadAllFromProfile( PROFILE_SLOT_MACHINE );
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FOREACH_PlayerNumber( pn )
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{
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if( !IsHumanPlayer(pn) )
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