Edits are part of the profile, so it's the profile's responsibility to load and unload them. (allows implementing fallback edit loading)

This commit is contained in:
Glenn Maynard
2005-04-25 00:32:08 +00:00
parent b37894ca6e
commit 63120568e6
2 changed files with 11 additions and 4 deletions
-4
View File
@@ -289,8 +289,6 @@ void GameState::PlayersFinalized()
PROFILEMAN->LoadFirstAvailableProfile( pn ); // load full profile
SONGMAN->LoadAllFromProfile( (ProfileSlot) pn );
MEMCARDMAN->UnmountCard( pn );
if( !PROFILEMAN->IsUsingProfile(pn) )
@@ -321,8 +319,6 @@ void GameState::PlayersFinalized()
m_pPreferredCourse = pProfile->m_lastCourse.ToCourse();
}
SONGMAN->LoadAllFromProfile( PROFILE_SLOT_MACHINE );
FOREACH_PlayerNumber( pn )
{
if( !IsHumanPlayer(pn) )