OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
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@@ -13,6 +13,7 @@
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#include "TransitionBackWipe.h"
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#include "RageUtil.h"
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#include "PrefsManager.h"
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#include "ThemeManager.h"
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#define RECTANGLE_WIDTH 20
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@@ -20,7 +21,6 @@
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#define FADE_RECTS_WIDE (NUM_RECTANGLES/4) // number of rects from fade start to fade end
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TransitionBackWipe::TransitionBackWipe()
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{
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m_soundBack.Load( THEME->GetPathTo("Sounds","menu back") );
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