OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
This commit is contained in:
@@ -36,14 +36,14 @@ RSC=rc.exe
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 1
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "../"
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# PROP Intermediate_Dir "../Release6"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /Ob2 /I "SDL-1.2.5\include" /I "SDL_image-1.2" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "SDL-1.2.5\include" /I "SDL_image-1.2" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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@@ -53,7 +53,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo /o"../StepMania-StackTrace.bsc"
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 $(intdir)\verstub.obj /nologo /subsystem:windows /pdb:"../release6/StepMania.pdb" /map /debug /machine:I386
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:"../release6/StepMania.pdb" /map /debug /machine:I386
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# SUBTRACT LINK32 /pdb:none
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# Begin Special Build Tool
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IntDir=.\../Release6
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@@ -71,7 +71,7 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 1
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "../"
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# PROP Intermediate_Dir "../Debug6"
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@@ -88,7 +88,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 $(intdir)\verstub.obj /nologo /subsystem:windows /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:I386 /out:"../StepMania-debug.exe"
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# ADD LINK32 $(intdir)\verstub.obj kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:I386 /out:"../StepMania-debug.exe"
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# SUBTRACT LINK32 /profile /pdb:none /incremental:no /nodefaultlib
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# Begin Special Build Tool
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IntDir=.\../Debug6
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@@ -195,10 +195,6 @@ SOURCE=.\RageMath.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageMovieTexture.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\RageMovieTexture.h
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# End Source File
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# Begin Source File
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@@ -515,10 +511,6 @@ SOURCE=.\MsdFile.h
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\dxutil.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\resource.h
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# End Source File
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# Begin Source File
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@@ -1253,14 +1245,6 @@ SOURCE=.\ScreenMusicScroll.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenNetworkGame.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenNetworkGame.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenOptions.cpp
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# End Source File
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# Begin Source File
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@@ -1477,10 +1461,6 @@ SOURCE=.\ThemeManager.h
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\Crash.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Crash.h
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# End Source File
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# Begin Source File
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@@ -1489,18 +1469,10 @@ SOURCE=.\CrashList.h
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# End Source File
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# Begin Source File
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SOURCE=.\Disasm.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Disasm.h
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# End Source File
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# Begin Source File
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SOURCE=.\Tls.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\Tls.h
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# End Source File
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# End Group
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@@ -1516,9 +1488,5 @@ SOURCE=.\error.bmp
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SOURCE=.\error2.bmp
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# End Source File
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# Begin Source File
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SOURCE=.\loading.bmp
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# End Source File
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# End Target
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# End Project
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