OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.

This commit is contained in:
Chris Danford
2002-11-11 04:53:31 +00:00
parent 8f4e1a1675
commit 628dea9da7
116 changed files with 1087 additions and 2612 deletions
+5 -37
View File
@@ -36,14 +36,14 @@ RSC=rc.exe
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "../"
# PROP Intermediate_Dir "../Release6"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /Zi /O2 /Ob2 /I "SDL-1.2.5\include" /I "SDL_image-1.2" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /Zi /O2 /Ob2 /I "SDL-1.2.5\include" /I "SDL_image-1.2" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
@@ -53,7 +53,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo /o"../StepMania-StackTrace.bsc"
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 $(intdir)\verstub.obj /nologo /subsystem:windows /pdb:"../release6/StepMania.pdb" /map /debug /machine:I386
# ADD LINK32 $(intdir)\verstub.obj kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:"../release6/StepMania.pdb" /map /debug /machine:I386
# SUBTRACT LINK32 /pdb:none
# Begin Special Build Tool
IntDir=.\../Release6
@@ -71,7 +71,7 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "../"
# PROP Intermediate_Dir "../Debug6"
@@ -88,7 +88,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 $(intdir)\verstub.obj /nologo /subsystem:windows /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:I386 /out:"../StepMania-debug.exe"
# ADD LINK32 $(intdir)\verstub.obj kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:I386 /out:"../StepMania-debug.exe"
# SUBTRACT LINK32 /profile /pdb:none /incremental:no /nodefaultlib
# Begin Special Build Tool
IntDir=.\../Debug6
@@ -195,10 +195,6 @@ SOURCE=.\RageMath.h
# End Source File
# Begin Source File
SOURCE=.\RageMovieTexture.cpp
# End Source File
# Begin Source File
SOURCE=.\RageMovieTexture.h
# End Source File
# Begin Source File
@@ -515,10 +511,6 @@ SOURCE=.\MsdFile.h
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\dxutil.cpp
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
@@ -1253,14 +1245,6 @@ SOURCE=.\ScreenMusicScroll.h
# End Source File
# Begin Source File
SOURCE=.\ScreenNetworkGame.cpp
# End Source File
# Begin Source File
SOURCE=.\ScreenNetworkGame.h
# End Source File
# Begin Source File
SOURCE=.\ScreenOptions.cpp
# End Source File
# Begin Source File
@@ -1477,10 +1461,6 @@ SOURCE=.\ThemeManager.h
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\Crash.cpp
# End Source File
# Begin Source File
SOURCE=.\Crash.h
# End Source File
# Begin Source File
@@ -1489,18 +1469,10 @@ SOURCE=.\CrashList.h
# End Source File
# Begin Source File
SOURCE=.\Disasm.cpp
# End Source File
# Begin Source File
SOURCE=.\Disasm.h
# End Source File
# Begin Source File
SOURCE=.\Tls.cpp
# End Source File
# Begin Source File
SOURCE=.\Tls.h
# End Source File
# End Group
@@ -1516,9 +1488,5 @@ SOURCE=.\error.bmp
SOURCE=.\error2.bmp
# End Source File
# Begin Source File
SOURCE=.\loading.bmp
# End Source File
# End Target
# End Project