OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
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@@ -22,10 +22,10 @@
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#include "GameState.h"
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#include "GameManager.h"
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#include "InputMapper.h"
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#include "ThemeManager.h"
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const CString CHOICE_TEXT[ScreenTitleMenu::NUM_TITLE_MENU_CHOICES] = {
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"GAME START",
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"NETWORK GAME",
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"SWITCH GAME",
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"CONFIG KEY/JOY",
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"INPUT OPTIONS",
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@@ -203,9 +203,6 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
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case CHOICE_GAME_START:
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
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case CHOICE_NETWORK_GAME:
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SCREENMAN->SetNewScreen( "ScreenNetworkGame" );
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break;
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case CHOICE_SELECT_GAME:
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SCREENMAN->SetNewScreen( "ScreenSelectGame" );
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break;
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@@ -354,7 +351,6 @@ void ScreenTitleMenu::MenuStart( PlayerNumber pn )
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switch( m_TitleMenuChoice )
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{
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case CHOICE_GAME_START:
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case CHOICE_NETWORK_GAME:
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case CHOICE_SELECT_GAME:
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case CHOICE_MAP_INSTRUMENTS:
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case CHOICE_INPUT_OPTIONS:
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