OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.

This commit is contained in:
Chris Danford
2002-11-11 04:53:31 +00:00
parent 8f4e1a1675
commit 628dea9da7
116 changed files with 1087 additions and 2612 deletions
+1 -5
View File
@@ -22,10 +22,10 @@
#include "GameState.h"
#include "GameManager.h"
#include "InputMapper.h"
#include "ThemeManager.h"
const CString CHOICE_TEXT[ScreenTitleMenu::NUM_TITLE_MENU_CHOICES] = {
"GAME START",
"NETWORK GAME",
"SWITCH GAME",
"CONFIG KEY/JOY",
"INPUT OPTIONS",
@@ -203,9 +203,6 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
case CHOICE_GAME_START:
SCREENMAN->SetNewScreen( NEXT_SCREEN );
break;
case CHOICE_NETWORK_GAME:
SCREENMAN->SetNewScreen( "ScreenNetworkGame" );
break;
case CHOICE_SELECT_GAME:
SCREENMAN->SetNewScreen( "ScreenSelectGame" );
break;
@@ -354,7 +351,6 @@ void ScreenTitleMenu::MenuStart( PlayerNumber pn )
switch( m_TitleMenuChoice )
{
case CHOICE_GAME_START:
case CHOICE_NETWORK_GAME:
case CHOICE_SELECT_GAME:
case CHOICE_MAP_INSTRUMENTS:
case CHOICE_INPUT_OPTIONS: