OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
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@@ -16,15 +16,12 @@
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "Quad.h"
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#include "ThemeManager.h"
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#include "RageNetwork.h"
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ScreenSandbox::ScreenSandbox()
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{
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m_text.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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m_text.SetXY( CENTER_X, CENTER_Y );
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this->AddChild( &m_text );
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// m_Menu.Load(
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// THEME->GetPathTo(GRAPHIC_SELECT_STYLE_BACKGROUND),
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// THEME->GetPathTo(GRAPHIC_SELECT_STYLE_TOP_EDGE),
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@@ -34,7 +31,10 @@ ScreenSandbox::ScreenSandbox()
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// this->AddChild( &m_Menu );
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// m_Menu.TweenOnScreenFromBlack( SM_None );
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//this->AddChild( &m_spr );
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m_sprite.Load( THEME->GetPathTo("Graphics","title menu logo dance") );
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m_sprite.SetXY( CENTER_X, CENTER_Y );
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m_sprite.SetEffectGlowing();
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this->AddChild( &m_sprite );
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}
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@@ -44,10 +44,6 @@ void ScreenSandbox::Update( float fDeltaTime )
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CArray<Packet,Packet> aPackets;
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NETWORK->Recv( aPackets );
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for( unsigned int i=0; i<aPackets.size(); i++ )
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{
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m_text.SetText( "Message received." );
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}
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}
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void ScreenSandbox::DrawPrimitives()
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@@ -66,7 +62,8 @@ void ScreenSandbox::Input( const DeviceInput& DeviceI, const InputEventType type
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switch( DeviceI.button )
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{
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case DIK_LEFT:
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m_text.SetText( "Message sent." );
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break;
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case DIK_RIGHT:
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break;
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case DIK_T:
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break;
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