OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.

This commit is contained in:
Chris Danford
2002-11-11 04:53:31 +00:00
parent 8f4e1a1675
commit 628dea9da7
116 changed files with 1087 additions and 2612 deletions
+5 -12
View File
@@ -10,13 +10,6 @@
-----------------------------------------------------------------------------
*/
#include "GameConstantsAndTypes.h"
#include "AnnouncerManager.h"
#include "ThemeManager.h"
#include "GameManager.h"
class PrefsManager
{
@@ -28,9 +21,11 @@ public:
// GameOptions (ARE saved between sessions)
bool m_bWindowed;
int m_iDisplayResolution;
int m_iTextureResolution;
int m_iRefreshRate; // 0 means 'default'
int m_iDisplayWidth;
int m_iDisplayHeight;
int m_iDisplayColorDepth;
int m_iTextureColorDepth;
int m_iRefreshRateMode;
bool m_bShowStats;
BackgroundMode m_BackgroundMode;
float m_fBGBrightness;
@@ -60,8 +55,6 @@ public:
CStringArray m_asAdditionalSongFolders;
CString m_DWIPath;
int GetDisplayHeight();
void ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame );
void SaveGlobalPrefsToDisk();