OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
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@@ -10,13 +10,6 @@
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-----------------------------------------------------------------------------
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*/
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#include "GameConstantsAndTypes.h"
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#include "AnnouncerManager.h"
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#include "ThemeManager.h"
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#include "GameManager.h"
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class PrefsManager
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{
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@@ -28,9 +21,11 @@ public:
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// GameOptions (ARE saved between sessions)
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bool m_bWindowed;
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int m_iDisplayResolution;
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int m_iTextureResolution;
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int m_iRefreshRate; // 0 means 'default'
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int m_iDisplayWidth;
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int m_iDisplayHeight;
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int m_iDisplayColorDepth;
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int m_iTextureColorDepth;
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int m_iRefreshRateMode;
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bool m_bShowStats;
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BackgroundMode m_BackgroundMode;
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float m_fBGBrightness;
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@@ -60,8 +55,6 @@ public:
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CStringArray m_asAdditionalSongFolders;
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CString m_DWIPath;
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int GetDisplayHeight();
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void ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame );
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void SaveGlobalPrefsToDisk();
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