OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.

This commit is contained in:
Chris Danford
2002-11-11 04:53:31 +00:00
parent 8f4e1a1675
commit 628dea9da7
116 changed files with 1087 additions and 2612 deletions
+5 -6
View File
@@ -16,8 +16,8 @@
#include "PrefsManager.h"
#include "RageBitmapTexture.h"
#include "GameConstantsAndTypes.h"
#include "ThemeManager.h"
#include "Notes.h"
#define LABEL_OFFSET_X( i ) THEME->GetMetricF("GrooveRadar",ssprintf("Label%dOffsetX",i+1))
@@ -140,8 +140,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
const float fRadius = m_sprRadarBase.GetZoomedHeight()/2.0f*1.1f;
DISPLAY->SetTexture( NULL );
DISPLAY->SetColorTextureMultDiffuse();
DISPLAY->SetAlphaTextureMultDiffuse();
DISPLAY->SetTextureModeModulate();
RageVertex v[12]; // needed to draw 5 fan primitives and 10 strip primitives
for( int p=0; p<NUM_PLAYERS; p++ )
@@ -172,7 +171,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
v[1+i].c = v[0].c;
}
DISPLAY->AddFan( v, 5 );
DISPLAY->DrawFan( v, 7 );
//
@@ -197,7 +196,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
v[i*2+1].c = v[i*2+0].c;
}
DISPLAY->AddStrip( v, 10 );
DISPLAY->DrawStrip( v, 12 );
}
}