OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.

This commit is contained in:
Chris Danford
2002-11-11 04:53:31 +00:00
parent 8f4e1a1675
commit 628dea9da7
116 changed files with 1087 additions and 2612 deletions
+3 -6
View File
@@ -15,12 +15,9 @@
#include "GameConstantsAndTypes.h"
#include "GameState.h"
#include "GameInput.h" // for GameButton constants
#ifndef DIRECTINPUT_VERSION
#define DIRECTINPUT_VERSION 0x0800
#endif
#include <dinput.h> // for DIK_* key codes
#include "IniFile.h"
#include "RageLog.h"
#include "RageUtil.h"
GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program
@@ -1193,11 +1190,11 @@ void GameManager::GetGameplayStylesForGame( Game game, CArray<Style,Style>& aSty
}
}
void GameManager::GetModesChoicesForGame( Game game, CArray<ModeChoice,ModeChoice>& aChoicesAddTo )
void GameManager::GetModesChoicesForGame( Game game, CArray<ModeChoice*,ModeChoice*>& apChoicesAddTo )
{
for( int s=0; s<NUM_MODE_CHOICES; s++ )
if( g_ModeChoices[s].game == game)
aChoicesAddTo.push_back( g_ModeChoices[s] );
apChoicesAddTo.push_back( &g_ModeChoices[s] );
}
void GameManager::GetNotesTypesForGame( Game game, CArray<NotesType,NotesType>& aNotesTypeAddTo )