OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
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@@ -15,12 +15,9 @@
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#include "GameConstantsAndTypes.h"
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#include "GameState.h"
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#include "GameInput.h" // for GameButton constants
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#ifndef DIRECTINPUT_VERSION
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#define DIRECTINPUT_VERSION 0x0800
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#endif
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#include <dinput.h> // for DIK_* key codes
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#include "IniFile.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program
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@@ -1193,11 +1190,11 @@ void GameManager::GetGameplayStylesForGame( Game game, CArray<Style,Style>& aSty
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}
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}
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void GameManager::GetModesChoicesForGame( Game game, CArray<ModeChoice,ModeChoice>& aChoicesAddTo )
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void GameManager::GetModesChoicesForGame( Game game, CArray<ModeChoice*,ModeChoice*>& apChoicesAddTo )
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{
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for( int s=0; s<NUM_MODE_CHOICES; s++ )
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if( g_ModeChoices[s].game == game)
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aChoicesAddTo.push_back( g_ModeChoices[s] );
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apChoicesAddTo.push_back( &g_ModeChoices[s] );
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}
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void GameManager::GetNotesTypesForGame( Game game, CArray<NotesType,NotesType>& aNotesTypeAddTo )
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