comment and stuff
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@@ -108,7 +108,6 @@ CourseGroupColor7=color("1,1,1,1") -- white
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CourseGroupColor8=color("1,1,1,1") -- white
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CourseGroupColor8=color("1,1,1,1") -- white
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CourseGroupColor9=color("1,1,1,1") -- white
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CourseGroupColor9=color("1,1,1,1") -- white
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CourseGroupColor10=color("1,1,1,1") -- white
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CourseGroupColor10=color("1,1,1,1") -- white
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# as they say.
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UnlockColor=color("1,0.5,0,1")
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UnlockColor=color("1,0.5,0,1")
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ExtraColor=color("#ff0000") -- red
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ExtraColor=color("#ff0000") -- red
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@@ -629,6 +629,7 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
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iSectionCount = j-i;
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iSectionCount = j-i;
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// new section, make a section item
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// new section, make a section item
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// todo: preferred sort section color handling? -aj
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RageColor colorSection = (so==SORT_GROUP) ? SONGMAN->GetSongGroupColor(pSong->m_sGroupName) : SECTION_COLORS.GetValue(iSectionColorIndex);
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RageColor colorSection = (so==SORT_GROUP) ? SONGMAN->GetSongGroupColor(pSong->m_sGroupName) : SECTION_COLORS.GetValue(iSectionColorIndex);
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iSectionColorIndex = (iSectionColorIndex+1) % NUM_SECTION_COLORS;
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iSectionColorIndex = (iSectionColorIndex+1) % NUM_SECTION_COLORS;
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// In certain situations (e.g. simulating Pump it Up), themes may
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// In certain situations (e.g. simulating Pump it Up), themes may
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