small cleanup
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@@ -121,8 +121,8 @@ bool CodeDetector::EnteredModeMenu( GameController controller )
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// from Pumpmania
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void CodeDetector::ChangeScrollSpeed( GameController controller, bool bIncrement )
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{
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// this shit doesn't compile, hence the #if 0 below.
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// also I bet your ass this code actually belongs in PlayerOptions.cpp
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// this doesn't compile, hence the #if 0 below.
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// also I bet this code actually belongs in PlayerOptions.cpp
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// on further inspection. -aj
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// p.s. it's m_fScrollSpeed you'll want to mess with.
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#if 0
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+5
-5
@@ -52,8 +52,8 @@ public:
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int iChooseIndex; //
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RString sModifiers; // set player and song options using these
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AttackArray attacks; // timed sModifiers
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float fGainSeconds; // time gained back at the beginning of the song. LifeMeterTime only.
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AttackArray attacks; // timed sModifiers
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float fGainSeconds; // time gained back at the beginning of the song. LifeMeterTime only.
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int iGainLives; // lives gained back at the beginning of the next song
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CourseEntry()
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@@ -135,12 +135,12 @@ public:
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void UpdateCourseStats( StepsType st );
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/* Call to regenerate Trails with random entries */
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// Call to regenerate Trails with random entries
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void RegenerateNonFixedTrails() const;
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void InvalidateTrailCache();
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/* Call when a Song or its Steps are deleted/changed. */
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// Call when a Song or its Steps are deleted/changed.
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void Invalidate( const Song *pStaleSong );
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void GetAllCachedTrails( vector<Trail *> &out );
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@@ -205,7 +205,7 @@ public:
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typedef map<CacheEntry, RadarValues> RadarCache_t;
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RadarCache_t m_RadarCache;
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/* Preferred styles: */
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// Preferred styles:
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set<RString> m_setStyles;
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CachedObject<Course> m_CachedObject;
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