[Actor] add new Lua bindings/commands: addrotationx, addrotationy, addrotationz

This commit is contained in:
AJ Kelly
2010-06-02 15:02:59 -05:00
parent 14b1cc63e7
commit 237f3c51c7
2 changed files with 14 additions and 4 deletions
+6
View File
@@ -1378,6 +1378,9 @@ public:
static int rotationx( T* p, lua_State *L ) { p->SetRotationX(FArg(1)); return 0; }
static int rotationy( T* p, lua_State *L ) { p->SetRotationY(FArg(1)); return 0; }
static int rotationz( T* p, lua_State *L ) { p->SetRotationZ(FArg(1)); return 0; }
static int addrotationx( T* p, lua_State *L ) { p->AddRotationX(FArg(1)); return 0; }
static int addrotationy( T* p, lua_State *L ) { p->AddRotationY(FArg(1)); return 0; }
static int addrotationz( T* p, lua_State *L ) { p->AddRotationZ(FArg(1)); return 0; }
static int getrotation( T* p, lua_State *L ) { lua_pushnumber(L, p->GetRotationX()); lua_pushnumber(L, p->GetRotationY()); lua_pushnumber(L, p->GetRotationZ()); return 3; }
static int baserotationx( T* p, lua_State *L ) { p->SetBaseRotationX(FArg(1)); return 0; }
static int baserotationy( T* p, lua_State *L ) { p->SetBaseRotationY(FArg(1)); return 0; }
@@ -1588,6 +1591,9 @@ public:
ADD_METHOD( rotationx );
ADD_METHOD( rotationy );
ADD_METHOD( rotationz );
ADD_METHOD( addrotationx );
ADD_METHOD( addrotationy );
ADD_METHOD( addrotationz );
ADD_METHOD( getrotation );
ADD_METHOD( baserotationx );
ADD_METHOD( baserotationy );
+8 -4
View File
@@ -103,7 +103,6 @@ public:
RectF fade; // 0 = no fade
RageColor diffuse[4];
RageColor glow;
// GlowMode glowmode; // oh hello...
float aux;
};
@@ -191,9 +190,14 @@ public:
float GetRotationX() const { return DestTweenState().rotation.x; }
float GetRotationY() const { return DestTweenState().rotation.y; }
float GetRotationZ() const { return DestTweenState().rotation.z; }
void SetRotationX( float rot ) { DestTweenState().rotation.x = rot; }
void SetRotationY( float rot ) { DestTweenState().rotation.y = rot; }
void SetRotationZ( float rot ) { DestTweenState().rotation.z = rot; }
void SetRotationX( float rot ) { DestTweenState().rotation.x = rot; }
void SetRotationY( float rot ) { DestTweenState().rotation.y = rot; }
void SetRotationZ( float rot ) { DestTweenState().rotation.z = rot; }
// added in StepNXA, now available in sm-ssc:
void AddRotationX( float rot ) { DestTweenState().rotation.x += rot; };
void AddRotationY( float rot ) { DestTweenState().rotation.y += rot; };
void AddRotationZ( float rot ) { DestTweenState().rotation.z += rot; };
// and these were normally in SM:
void AddRotationH( float rot );
void AddRotationP( float rot );
void AddRotationR( float rot );