move bFirstRowGoesDown logic into OptionRow

fix deleted OptionRowHanlder used in in ~OptionRow
move options importing/exporting into OptionRow so that OptionRow can refresh itself in response to a Message
This commit is contained in:
Chris Danford
2005-02-25 05:45:16 +00:00
parent 77180c9d8d
commit 6249b18702
4 changed files with 119 additions and 89 deletions
+6 -71
View File
@@ -20,14 +20,9 @@
#define OPTION_MENU_FLAGS THEME->GetMetric (m_sName,"OptionMenuFlags")
#define LINE(sLineName) THEME->GetMetric (m_sName,ssprintf("Line%s",sLineName.c_str()))
// keep this in sync with OptionRowHandler.cpp
#define ENTRY_NAME(s) THEME->GetMetric ("OptionNames", s)
#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
#define PREV_SCREEN THEME->GetMetric (m_sName,"PrevScreen")
const CString NEXT_ROW_NAME = "NextRow";
REGISTER_SCREEN_CLASS( ScreenOptionsMaster );
ScreenOptionsMaster::ScreenOptionsMaster( CString sClassName ):
@@ -96,11 +91,6 @@ void ScreenOptionsMaster::Init()
pHand = OptionRowHandlerUtil::Make( command, def );
if( pHand == NULL )
RageException::Throw( "Invalid OptionRowHandler '%s' in %s::Line%i", command.GetOriginalCommandString().c_str(), m_sName.c_str(), i );
// TRICKY: Insert a down arrow as the first choice in the row.
if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY )
def.choices.insert( def.choices.begin(), ENTRY_NAME(NEXT_ROW_NAME) );
}
ASSERT( OptionRowHandlers.size() == asLineNames.size() );
@@ -110,6 +100,8 @@ void ScreenOptionsMaster::Init()
ScreenOptionsMaster::~ScreenOptionsMaster()
{
FOREACH( OptionRow*, m_Rows, r )
(*r)->DetachHandler();
FOREACH( OptionRowHandler*, OptionRowHandlers, h )
SAFE_DELETE( *h );
OptionRowHandlers.clear();
@@ -133,50 +125,10 @@ void ScreenOptionsMaster::Update( float fDelta )
ScreenOptions::Update( fDelta );
}
//if( row.selectType != SELECT_MULTIPLE )
//{
// // The first row ("go down") should not be selected.
// ASSERT( !vbSelectedOut[0] );
// // there should be exactly one option selected
// int iNumSelected = 0;
// for( unsigned e = 1; e < pHand->ListEntries.size(); ++e )
// if( vbSelectedOut[e] )
// iNumSelected++;
// ASSERT( iNumSelected == 1 );
//}
/* Hack: the NextRow entry is never set, and should be transparent. Remove
* it, and readd it below. */
#define ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( vbSelected ) \
if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY ) \
vbSelected.erase( vbSelected.begin() );
#define INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( vbSelected ) \
if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY ) \
vbSelected.insert( vbSelected.begin(), false );
void ScreenOptionsMaster::ImportOptions( int r )
{
const OptionRowHandler *pHand = OptionRowHandlers[r];
const OptionRowDefinition &def = m_OptionRowAlloc[r];
OptionRow &row = *m_Rows[r];
if( def.bOneChoiceForAllPlayers )
{
ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[0] );
pHand->ImportOption(def, PLAYER_1, row.m_vbSelected[0] );
INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[0] );
}
else
{
FOREACH_HumanPlayer( p )
{
ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[p] );
pHand->ImportOption( def, p, row.m_vbSelected[p] );
INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[p] );
}
}
row.ImportOptions();
}
/* Import only settings specific to the given player. */
@@ -197,27 +149,10 @@ void ScreenOptionsMaster::ImportOptionsForPlayer( PlayerNumber pn )
}
}
void ScreenOptionsMaster::ExportOptions( int iRow )
void ScreenOptionsMaster::ExportOptions( int r )
{
const OptionRowHandler *pHand = OptionRowHandlers[iRow];
const OptionRowDefinition &def = m_OptionRowAlloc[iRow];
OptionRow &row = *m_Rows[iRow];
if( def.bOneChoiceForAllPlayers )
{
ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[0] );
m_iChangeMask |= pHand->ExportOption( def, PLAYER_1, row.m_vbSelected[0] );
INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[0] );
}
else
{
FOREACH_HumanPlayer( p )
{
ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[p] );
m_iChangeMask |= pHand->ExportOption( def, p, row.m_vbSelected[p] );
INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[p] );
}
}
OptionRow &row = *m_Rows[r];
m_iChangeMask |= row.ExportOptions();
}
void ScreenOptionsMaster::GoToNextScreen()