move bFirstRowGoesDown logic into OptionRow

fix deleted OptionRowHanlder used in in ~OptionRow
move options importing/exporting into OptionRow so that OptionRow can refresh itself in response to a Message
This commit is contained in:
Chris Danford
2005-02-25 05:45:16 +00:00
parent 77180c9d8d
commit 6249b18702
4 changed files with 119 additions and 89 deletions
+95 -1
View File
@@ -22,6 +22,9 @@ XToString( LayoutType );
StringToX( LayoutType );
const CString NEXT_ROW_NAME = "NextRow";
OptionRow::OptionRow()
{
FOREACH_PlayerNumber( p )
@@ -61,13 +64,16 @@ void OptionRow::Clear()
}
m_pHand = NULL;
m_bFirstItemGoesDown = false;
}
void OptionRow::LoadNormal( const OptionRowDefinition &def, OptionRowHandler *pHand )
void OptionRow::LoadNormal( const OptionRowDefinition &def, OptionRowHandler *pHand, bool bFirstItemGoesDown )
{
m_RowDef = def;
m_RowType = OptionRow::ROW_NORMAL;
m_pHand = pHand;
m_bFirstItemGoesDown = bFirstItemGoesDown;
if( m_pHand )
{
@@ -91,6 +97,13 @@ void OptionRow::LoadNormal( const OptionRowDefinition &def, OptionRowHandler *pH
vbSelected[0] = true;
}
// TRICKY: Insert a down arrow as the first choice in the row.
if( m_bFirstItemGoesDown )
{
m_RowDef.choices.insert( m_RowDef.choices.begin(), ENTRY_NAME(NEXT_ROW_NAME) );
FOREACH_PlayerNumber( p )
m_vbSelected[p].insert( m_vbSelected[p].begin(), false );
}
}
void OptionRow::AfterImportOptions(
@@ -281,6 +294,13 @@ void OptionRow::AfterImportOptions(
// set the Y position of each item in the line
for( unsigned c=0; c<m_textItems.size(); c++ )
m_textItems[c]->SetY( fY );
//
// HACK: Set focus to one item in the row, which is "go down"
//
if( m_bFirstItemGoesDown )
FOREACH_PlayerNumber( p )
m_iChoiceInRowWithFocus[p] = 0;
}
void OptionRow::LoadExit(
@@ -331,6 +351,8 @@ void OptionRow::PositionUnderlines( bool bShowUnderlines, float fTweenSeconds )
ul.SetGlobalX( (float)iX );
ul.SetGlobalDiffuseColor( RageColor(1,1,1, 1.0f) );
ASSERT( m_vbSelected[p].size() == m_RowDef.choices.size() );
bool bSelected = m_vbSelected[p][ iChoiceWithFocus ];
bool bHidden = !bSelected || m_bHidden;
if( !bShowUnderlines )
@@ -584,6 +606,8 @@ void OptionRow::Reload()
if( m_pHand == NULL )
return;
ExportOptions();
OptionRowDefinition def;
m_pHand->Reload( def );
@@ -602,6 +626,8 @@ void OptionRow::Reload()
default:
ASSERT(0);
}
ImportOptions();
}
void OptionRow::HandleMessage( const CString& sMessage )
@@ -610,6 +636,74 @@ void OptionRow::HandleMessage( const CString& sMessage )
}
/* Hack: the NextRow entry is never set, and should be transparent. Remove
* it, and readd it below. */
#define ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( vbSelected ) \
if( GetFirstItemGoesDown() ) \
vbSelected.erase( vbSelected.begin() );
#define INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( vbSelected ) \
if( GetFirstItemGoesDown() ) \
vbSelected.insert( vbSelected.begin(), false );
#define VERIFY_SELECTED( vbSelected ) if( m_RowDef.selectType == SELECT_ONE ) VerifyOneSelected(vbSelected);
static void VerifyOneSelected( const vector<bool> vbSelected )
{
int iNumSelected = 0;
for( unsigned e = 0; e < vbSelected.size(); ++e )
if( vbSelected[e] )
iNumSelected++;
ASSERT( iNumSelected == 1 );
}
void OptionRow::ImportOptions()
{
if( m_pHand == NULL )
return;
if( m_RowDef.bOneChoiceForAllPlayers )
{
ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[0] );
m_pHand->ImportOption( m_RowDef, PLAYER_1, m_vbSelected[0] );
INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[0] );
VERIFY_SELECTED( m_vbSelected[0] );
}
else
{
FOREACH_HumanPlayer( p )
{
ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[p] );
m_pHand->ImportOption( m_RowDef, p, m_vbSelected[p] );
INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[p] );
VERIFY_SELECTED( m_vbSelected[p] );
}
}
}
int OptionRow::ExportOptions()
{
if( m_pHand == NULL )
return 0;
int iChangeMask = 0;
if( m_RowDef.bOneChoiceForAllPlayers )
{
ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[0] );
iChangeMask |= m_pHand->ExportOption( m_RowDef, PLAYER_1, m_vbSelected[0] );
INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[0] );
}
else
{
FOREACH_HumanPlayer( p )
{
ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[p] );
iChangeMask |= m_pHand->ExportOption( m_RowDef, p, m_vbSelected[p] );
INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[p] );
}
}
return iChangeMask;
}
/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
+7 -1
View File
@@ -84,7 +84,7 @@ public:
~OptionRow();
void Clear();
void LoadNormal( const OptionRowDefinition &def, OptionRowHandler *pHand );
void LoadNormal( const OptionRowDefinition &def, OptionRowHandler *pHand, bool bFirstItemGoesDown );
void LoadExit(
const CString &sFontPath,
const CString &sExitText,
@@ -93,6 +93,9 @@ public:
);
void LoadOptionIcon( PlayerNumber pn, const CString &sText );
void ImportOptions();
int ExportOptions();
void AfterImportOptions(
Font* pFont,
float fItemStartX,
@@ -111,6 +114,7 @@ public:
float fY,
const ThemeMetric<apActorCommands> &cmdLabelOn
);
void DetachHandler() { m_pHand = NULL; }
void PositionUnderlines( bool bShowUnderlines, float fTweenSeconds );
void PositionIcons( const ThemeMetric1D<float> &fIconX, float fTweenSeconds );
@@ -150,6 +154,7 @@ public:
void SetRowHidden( bool bRowHidden ) { m_bHidden = bRowHidden; }
bool GetRowHidden() { return m_bHidden; }
unsigned GetTextItemsSize() { return m_textItems.size(); }
bool GetFirstItemGoesDown() { return m_bFirstItemGoesDown; }
void SetExitText( CString sExitText );
@@ -169,6 +174,7 @@ protected:
Sprite m_sprBullet;
BitmapText m_textTitle;
OptionIcon m_OptionIcons[NUM_PLAYERS];
bool m_bFirstItemGoesDown;
float m_fY;
bool m_bHidden; // currently off screen
+11 -16
View File
@@ -167,7 +167,9 @@ void ScreenOptions::InitMenu( InputMode im, const vector<OptionRowDefinition> &v
m_Rows.push_back( new OptionRow() );
OptionRow &row = *m_Rows.back();
row.LoadNormal( vDefs[r], vHands[r] );
bool bFirstRowGoesDown = m_OptionsNavigation==NAV_TOGGLE_THREE_KEY;
row.LoadNormal( vDefs[r], vHands[r], bFirstRowGoesDown );
this->ImportOptions( r );
@@ -195,13 +197,6 @@ void ScreenOptions::InitMenu( InputMode im, const vector<OptionRowDefinition> &v
fY,
LABELS_ON_COMMAND
);
//
// HACK: Set focus to one item in the row, which is "go down"
//
if( m_OptionsNavigation==NAV_TOGGLE_THREE_KEY || m_OptionsNavigation==NAV_TOGGLE_FIVE_KEY )
FOREACH_PlayerNumber( p )
row.m_iChoiceInRowWithFocus[p] = 0;
}
FONT->UnloadFont( pFont );
@@ -338,7 +333,7 @@ ScreenOptions::~ScreenOptions()
{
LOG->Trace( "ScreenOptions::~ScreenOptions()" );
for( unsigned i=0; i<m_Rows.size(); i++ )
delete m_Rows[i];
SAFE_DELETE( m_Rows[i] );
}
CString ScreenOptions::GetExplanationText( int iRow ) const
@@ -847,7 +842,7 @@ void ScreenOptions::MenuStart( PlayerNumber pn, const InputEventType selectType
}
if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY )
if( row.GetFirstItemGoesDown() )
{
int iChoiceInRow = row.m_iChoiceInRowWithFocus[pn];
if( iChoiceInRow == 0 )
@@ -857,7 +852,6 @@ void ScreenOptions::MenuStart( PlayerNumber pn, const InputEventType selectType
}
}
// If this is a bFirstChoiceGoesDown, then if this is a multiselect row.
if( row.GetRowDef().selectType == SELECT_MULTIPLE )
{
int iChoiceInRow = row.m_iChoiceInRowWithFocus[pn];
@@ -869,7 +863,7 @@ void ScreenOptions::MenuStart( PlayerNumber pn, const InputEventType selectType
PositionUnderlines();
RefreshIcons();
if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY )
if( row.GetFirstItemGoesDown() )
{
// move to the first choice in the row
ChangeValueInRow( pn, -row.m_iChoiceInRowWithFocus[pn], selectType != IET_FIRST_PRESS );
@@ -892,7 +886,7 @@ void ScreenOptions::MenuStart( PlayerNumber pn, const InputEventType selectType
else
row.SetOneSelection( pn, iChoiceInRow );
}
if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY )
if( row.GetFirstItemGoesDown() )
ChangeValueInRow( pn, -row.m_iChoiceInRowWithFocus[pn], selectType != IET_FIRST_PRESS ); // move to the first choice
else
ChangeValueInRow( pn, 0, selectType != IET_FIRST_PRESS );
@@ -1034,12 +1028,13 @@ void ScreenOptions::ChangeValueInRow( PlayerNumber pn, int iDelta, bool Repeat )
/* Up/down */
void ScreenOptions::MoveRow( PlayerNumber pn, int dir, bool Repeat )
{
if( m_OptionsNavigation==NAV_TOGGLE_THREE_KEY )
const int iCurrentRow = m_iCurrentRow[pn];
OptionRow &row = *m_Rows[iCurrentRow];
if( row.GetFirstItemGoesDown() )
{
// If moving from a bFirstChoiceGoesDown row, put focus back on
// the first choice before moving.
const int iCurrentRow = m_iCurrentRow[pn];
OptionRow &row = *m_Rows[iCurrentRow];
row.m_iChoiceInRowWithFocus[pn] = 0;
}
+6 -71
View File
@@ -20,14 +20,9 @@
#define OPTION_MENU_FLAGS THEME->GetMetric (m_sName,"OptionMenuFlags")
#define LINE(sLineName) THEME->GetMetric (m_sName,ssprintf("Line%s",sLineName.c_str()))
// keep this in sync with OptionRowHandler.cpp
#define ENTRY_NAME(s) THEME->GetMetric ("OptionNames", s)
#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
#define PREV_SCREEN THEME->GetMetric (m_sName,"PrevScreen")
const CString NEXT_ROW_NAME = "NextRow";
REGISTER_SCREEN_CLASS( ScreenOptionsMaster );
ScreenOptionsMaster::ScreenOptionsMaster( CString sClassName ):
@@ -96,11 +91,6 @@ void ScreenOptionsMaster::Init()
pHand = OptionRowHandlerUtil::Make( command, def );
if( pHand == NULL )
RageException::Throw( "Invalid OptionRowHandler '%s' in %s::Line%i", command.GetOriginalCommandString().c_str(), m_sName.c_str(), i );
// TRICKY: Insert a down arrow as the first choice in the row.
if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY )
def.choices.insert( def.choices.begin(), ENTRY_NAME(NEXT_ROW_NAME) );
}
ASSERT( OptionRowHandlers.size() == asLineNames.size() );
@@ -110,6 +100,8 @@ void ScreenOptionsMaster::Init()
ScreenOptionsMaster::~ScreenOptionsMaster()
{
FOREACH( OptionRow*, m_Rows, r )
(*r)->DetachHandler();
FOREACH( OptionRowHandler*, OptionRowHandlers, h )
SAFE_DELETE( *h );
OptionRowHandlers.clear();
@@ -133,50 +125,10 @@ void ScreenOptionsMaster::Update( float fDelta )
ScreenOptions::Update( fDelta );
}
//if( row.selectType != SELECT_MULTIPLE )
//{
// // The first row ("go down") should not be selected.
// ASSERT( !vbSelectedOut[0] );
// // there should be exactly one option selected
// int iNumSelected = 0;
// for( unsigned e = 1; e < pHand->ListEntries.size(); ++e )
// if( vbSelectedOut[e] )
// iNumSelected++;
// ASSERT( iNumSelected == 1 );
//}
/* Hack: the NextRow entry is never set, and should be transparent. Remove
* it, and readd it below. */
#define ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( vbSelected ) \
if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY ) \
vbSelected.erase( vbSelected.begin() );
#define INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( vbSelected ) \
if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY ) \
vbSelected.insert( vbSelected.begin(), false );
void ScreenOptionsMaster::ImportOptions( int r )
{
const OptionRowHandler *pHand = OptionRowHandlers[r];
const OptionRowDefinition &def = m_OptionRowAlloc[r];
OptionRow &row = *m_Rows[r];
if( def.bOneChoiceForAllPlayers )
{
ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[0] );
pHand->ImportOption(def, PLAYER_1, row.m_vbSelected[0] );
INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[0] );
}
else
{
FOREACH_HumanPlayer( p )
{
ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[p] );
pHand->ImportOption( def, p, row.m_vbSelected[p] );
INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[p] );
}
}
row.ImportOptions();
}
/* Import only settings specific to the given player. */
@@ -197,27 +149,10 @@ void ScreenOptionsMaster::ImportOptionsForPlayer( PlayerNumber pn )
}
}
void ScreenOptionsMaster::ExportOptions( int iRow )
void ScreenOptionsMaster::ExportOptions( int r )
{
const OptionRowHandler *pHand = OptionRowHandlers[iRow];
const OptionRowDefinition &def = m_OptionRowAlloc[iRow];
OptionRow &row = *m_Rows[iRow];
if( def.bOneChoiceForAllPlayers )
{
ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[0] );
m_iChangeMask |= pHand->ExportOption( def, PLAYER_1, row.m_vbSelected[0] );
INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[0] );
}
else
{
FOREACH_HumanPlayer( p )
{
ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[p] );
m_iChangeMask |= pHand->ExportOption( def, p, row.m_vbSelected[p] );
INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[p] );
}
}
OptionRow &row = *m_Rows[r];
m_iChangeMask |= row.ExportOptions();
}
void ScreenOptionsMaster::GoToNextScreen()