move bFirstRowGoesDown logic into OptionRow
fix deleted OptionRowHanlder used in in ~OptionRow move options importing/exporting into OptionRow so that OptionRow can refresh itself in response to a Message
This commit is contained in:
@@ -22,6 +22,9 @@ XToString( LayoutType );
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StringToX( LayoutType );
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const CString NEXT_ROW_NAME = "NextRow";
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OptionRow::OptionRow()
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{
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FOREACH_PlayerNumber( p )
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@@ -61,13 +64,16 @@ void OptionRow::Clear()
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}
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m_pHand = NULL;
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m_bFirstItemGoesDown = false;
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}
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void OptionRow::LoadNormal( const OptionRowDefinition &def, OptionRowHandler *pHand )
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void OptionRow::LoadNormal( const OptionRowDefinition &def, OptionRowHandler *pHand, bool bFirstItemGoesDown )
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{
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m_RowDef = def;
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m_RowType = OptionRow::ROW_NORMAL;
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m_pHand = pHand;
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m_bFirstItemGoesDown = bFirstItemGoesDown;
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if( m_pHand )
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{
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@@ -91,6 +97,13 @@ void OptionRow::LoadNormal( const OptionRowDefinition &def, OptionRowHandler *pH
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vbSelected[0] = true;
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}
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// TRICKY: Insert a down arrow as the first choice in the row.
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if( m_bFirstItemGoesDown )
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{
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m_RowDef.choices.insert( m_RowDef.choices.begin(), ENTRY_NAME(NEXT_ROW_NAME) );
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FOREACH_PlayerNumber( p )
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m_vbSelected[p].insert( m_vbSelected[p].begin(), false );
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}
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}
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void OptionRow::AfterImportOptions(
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@@ -281,6 +294,13 @@ void OptionRow::AfterImportOptions(
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// set the Y position of each item in the line
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for( unsigned c=0; c<m_textItems.size(); c++ )
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m_textItems[c]->SetY( fY );
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//
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// HACK: Set focus to one item in the row, which is "go down"
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//
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if( m_bFirstItemGoesDown )
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FOREACH_PlayerNumber( p )
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m_iChoiceInRowWithFocus[p] = 0;
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}
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void OptionRow::LoadExit(
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@@ -331,6 +351,8 @@ void OptionRow::PositionUnderlines( bool bShowUnderlines, float fTweenSeconds )
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ul.SetGlobalX( (float)iX );
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ul.SetGlobalDiffuseColor( RageColor(1,1,1, 1.0f) );
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ASSERT( m_vbSelected[p].size() == m_RowDef.choices.size() );
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bool bSelected = m_vbSelected[p][ iChoiceWithFocus ];
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bool bHidden = !bSelected || m_bHidden;
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if( !bShowUnderlines )
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@@ -584,6 +606,8 @@ void OptionRow::Reload()
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if( m_pHand == NULL )
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return;
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ExportOptions();
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OptionRowDefinition def;
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m_pHand->Reload( def );
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@@ -602,6 +626,8 @@ void OptionRow::Reload()
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default:
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ASSERT(0);
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}
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ImportOptions();
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}
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void OptionRow::HandleMessage( const CString& sMessage )
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@@ -610,6 +636,74 @@ void OptionRow::HandleMessage( const CString& sMessage )
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}
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/* Hack: the NextRow entry is never set, and should be transparent. Remove
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* it, and readd it below. */
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#define ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( vbSelected ) \
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if( GetFirstItemGoesDown() ) \
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vbSelected.erase( vbSelected.begin() );
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#define INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( vbSelected ) \
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if( GetFirstItemGoesDown() ) \
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vbSelected.insert( vbSelected.begin(), false );
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#define VERIFY_SELECTED( vbSelected ) if( m_RowDef.selectType == SELECT_ONE ) VerifyOneSelected(vbSelected);
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static void VerifyOneSelected( const vector<bool> vbSelected )
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{
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int iNumSelected = 0;
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for( unsigned e = 0; e < vbSelected.size(); ++e )
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if( vbSelected[e] )
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iNumSelected++;
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ASSERT( iNumSelected == 1 );
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}
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void OptionRow::ImportOptions()
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{
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if( m_pHand == NULL )
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return;
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if( m_RowDef.bOneChoiceForAllPlayers )
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{
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ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[0] );
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m_pHand->ImportOption( m_RowDef, PLAYER_1, m_vbSelected[0] );
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INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[0] );
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VERIFY_SELECTED( m_vbSelected[0] );
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}
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else
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{
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FOREACH_HumanPlayer( p )
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{
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ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[p] );
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m_pHand->ImportOption( m_RowDef, p, m_vbSelected[p] );
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INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[p] );
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VERIFY_SELECTED( m_vbSelected[p] );
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}
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}
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}
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int OptionRow::ExportOptions()
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{
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if( m_pHand == NULL )
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return 0;
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int iChangeMask = 0;
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if( m_RowDef.bOneChoiceForAllPlayers )
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{
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ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[0] );
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iChangeMask |= m_pHand->ExportOption( m_RowDef, PLAYER_1, m_vbSelected[0] );
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INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[0] );
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}
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else
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{
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FOREACH_HumanPlayer( p )
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{
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ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[p] );
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iChangeMask |= m_pHand->ExportOption( m_RowDef, p, m_vbSelected[p] );
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INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( m_vbSelected[p] );
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}
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}
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return iChangeMask;
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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@@ -84,7 +84,7 @@ public:
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~OptionRow();
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void Clear();
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void LoadNormal( const OptionRowDefinition &def, OptionRowHandler *pHand );
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void LoadNormal( const OptionRowDefinition &def, OptionRowHandler *pHand, bool bFirstItemGoesDown );
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void LoadExit(
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const CString &sFontPath,
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const CString &sExitText,
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@@ -93,6 +93,9 @@ public:
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);
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void LoadOptionIcon( PlayerNumber pn, const CString &sText );
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void ImportOptions();
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int ExportOptions();
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void AfterImportOptions(
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Font* pFont,
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float fItemStartX,
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@@ -111,6 +114,7 @@ public:
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float fY,
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const ThemeMetric<apActorCommands> &cmdLabelOn
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);
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void DetachHandler() { m_pHand = NULL; }
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void PositionUnderlines( bool bShowUnderlines, float fTweenSeconds );
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void PositionIcons( const ThemeMetric1D<float> &fIconX, float fTweenSeconds );
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@@ -150,6 +154,7 @@ public:
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void SetRowHidden( bool bRowHidden ) { m_bHidden = bRowHidden; }
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bool GetRowHidden() { return m_bHidden; }
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unsigned GetTextItemsSize() { return m_textItems.size(); }
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bool GetFirstItemGoesDown() { return m_bFirstItemGoesDown; }
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void SetExitText( CString sExitText );
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@@ -169,6 +174,7 @@ protected:
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Sprite m_sprBullet;
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BitmapText m_textTitle;
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OptionIcon m_OptionIcons[NUM_PLAYERS];
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bool m_bFirstItemGoesDown;
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float m_fY;
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bool m_bHidden; // currently off screen
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@@ -167,7 +167,9 @@ void ScreenOptions::InitMenu( InputMode im, const vector<OptionRowDefinition> &v
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m_Rows.push_back( new OptionRow() );
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OptionRow &row = *m_Rows.back();
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row.LoadNormal( vDefs[r], vHands[r] );
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bool bFirstRowGoesDown = m_OptionsNavigation==NAV_TOGGLE_THREE_KEY;
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row.LoadNormal( vDefs[r], vHands[r], bFirstRowGoesDown );
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this->ImportOptions( r );
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@@ -195,13 +197,6 @@ void ScreenOptions::InitMenu( InputMode im, const vector<OptionRowDefinition> &v
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fY,
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LABELS_ON_COMMAND
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);
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//
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// HACK: Set focus to one item in the row, which is "go down"
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//
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if( m_OptionsNavigation==NAV_TOGGLE_THREE_KEY || m_OptionsNavigation==NAV_TOGGLE_FIVE_KEY )
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FOREACH_PlayerNumber( p )
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row.m_iChoiceInRowWithFocus[p] = 0;
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}
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FONT->UnloadFont( pFont );
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@@ -338,7 +333,7 @@ ScreenOptions::~ScreenOptions()
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{
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LOG->Trace( "ScreenOptions::~ScreenOptions()" );
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for( unsigned i=0; i<m_Rows.size(); i++ )
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delete m_Rows[i];
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SAFE_DELETE( m_Rows[i] );
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}
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CString ScreenOptions::GetExplanationText( int iRow ) const
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@@ -847,7 +842,7 @@ void ScreenOptions::MenuStart( PlayerNumber pn, const InputEventType selectType
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}
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if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY )
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if( row.GetFirstItemGoesDown() )
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{
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int iChoiceInRow = row.m_iChoiceInRowWithFocus[pn];
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if( iChoiceInRow == 0 )
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@@ -857,7 +852,6 @@ void ScreenOptions::MenuStart( PlayerNumber pn, const InputEventType selectType
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}
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}
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// If this is a bFirstChoiceGoesDown, then if this is a multiselect row.
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if( row.GetRowDef().selectType == SELECT_MULTIPLE )
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{
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int iChoiceInRow = row.m_iChoiceInRowWithFocus[pn];
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@@ -869,7 +863,7 @@ void ScreenOptions::MenuStart( PlayerNumber pn, const InputEventType selectType
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PositionUnderlines();
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RefreshIcons();
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if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY )
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if( row.GetFirstItemGoesDown() )
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{
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// move to the first choice in the row
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ChangeValueInRow( pn, -row.m_iChoiceInRowWithFocus[pn], selectType != IET_FIRST_PRESS );
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@@ -892,7 +886,7 @@ void ScreenOptions::MenuStart( PlayerNumber pn, const InputEventType selectType
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else
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row.SetOneSelection( pn, iChoiceInRow );
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}
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if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY )
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if( row.GetFirstItemGoesDown() )
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ChangeValueInRow( pn, -row.m_iChoiceInRowWithFocus[pn], selectType != IET_FIRST_PRESS ); // move to the first choice
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else
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ChangeValueInRow( pn, 0, selectType != IET_FIRST_PRESS );
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@@ -1034,12 +1028,13 @@ void ScreenOptions::ChangeValueInRow( PlayerNumber pn, int iDelta, bool Repeat )
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/* Up/down */
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void ScreenOptions::MoveRow( PlayerNumber pn, int dir, bool Repeat )
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{
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if( m_OptionsNavigation==NAV_TOGGLE_THREE_KEY )
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const int iCurrentRow = m_iCurrentRow[pn];
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OptionRow &row = *m_Rows[iCurrentRow];
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if( row.GetFirstItemGoesDown() )
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{
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// If moving from a bFirstChoiceGoesDown row, put focus back on
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// the first choice before moving.
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const int iCurrentRow = m_iCurrentRow[pn];
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OptionRow &row = *m_Rows[iCurrentRow];
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row.m_iChoiceInRowWithFocus[pn] = 0;
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}
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@@ -20,14 +20,9 @@
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#define OPTION_MENU_FLAGS THEME->GetMetric (m_sName,"OptionMenuFlags")
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#define LINE(sLineName) THEME->GetMetric (m_sName,ssprintf("Line%s",sLineName.c_str()))
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// keep this in sync with OptionRowHandler.cpp
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#define ENTRY_NAME(s) THEME->GetMetric ("OptionNames", s)
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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#define PREV_SCREEN THEME->GetMetric (m_sName,"PrevScreen")
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const CString NEXT_ROW_NAME = "NextRow";
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REGISTER_SCREEN_CLASS( ScreenOptionsMaster );
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ScreenOptionsMaster::ScreenOptionsMaster( CString sClassName ):
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@@ -96,11 +91,6 @@ void ScreenOptionsMaster::Init()
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pHand = OptionRowHandlerUtil::Make( command, def );
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if( pHand == NULL )
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RageException::Throw( "Invalid OptionRowHandler '%s' in %s::Line%i", command.GetOriginalCommandString().c_str(), m_sName.c_str(), i );
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// TRICKY: Insert a down arrow as the first choice in the row.
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if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY )
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def.choices.insert( def.choices.begin(), ENTRY_NAME(NEXT_ROW_NAME) );
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}
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ASSERT( OptionRowHandlers.size() == asLineNames.size() );
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@@ -110,6 +100,8 @@ void ScreenOptionsMaster::Init()
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ScreenOptionsMaster::~ScreenOptionsMaster()
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{
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FOREACH( OptionRow*, m_Rows, r )
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(*r)->DetachHandler();
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FOREACH( OptionRowHandler*, OptionRowHandlers, h )
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SAFE_DELETE( *h );
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OptionRowHandlers.clear();
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@@ -133,50 +125,10 @@ void ScreenOptionsMaster::Update( float fDelta )
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ScreenOptions::Update( fDelta );
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}
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//if( row.selectType != SELECT_MULTIPLE )
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//{
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// // The first row ("go down") should not be selected.
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// ASSERT( !vbSelectedOut[0] );
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// // there should be exactly one option selected
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// int iNumSelected = 0;
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// for( unsigned e = 1; e < pHand->ListEntries.size(); ++e )
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// if( vbSelectedOut[e] )
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// iNumSelected++;
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// ASSERT( iNumSelected == 1 );
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//}
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/* Hack: the NextRow entry is never set, and should be transparent. Remove
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* it, and readd it below. */
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#define ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( vbSelected ) \
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if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY ) \
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vbSelected.erase( vbSelected.begin() );
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#define INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( vbSelected ) \
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if( m_OptionsNavigation == NAV_TOGGLE_THREE_KEY ) \
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vbSelected.insert( vbSelected.begin(), false );
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void ScreenOptionsMaster::ImportOptions( int r )
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{
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const OptionRowHandler *pHand = OptionRowHandlers[r];
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const OptionRowDefinition &def = m_OptionRowAlloc[r];
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OptionRow &row = *m_Rows[r];
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if( def.bOneChoiceForAllPlayers )
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{
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ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[0] );
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pHand->ImportOption(def, PLAYER_1, row.m_vbSelected[0] );
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INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[0] );
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}
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else
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{
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FOREACH_HumanPlayer( p )
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{
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ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[p] );
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pHand->ImportOption( def, p, row.m_vbSelected[p] );
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INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[p] );
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}
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}
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row.ImportOptions();
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}
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/* Import only settings specific to the given player. */
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@@ -197,27 +149,10 @@ void ScreenOptionsMaster::ImportOptionsForPlayer( PlayerNumber pn )
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}
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}
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void ScreenOptionsMaster::ExportOptions( int iRow )
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void ScreenOptionsMaster::ExportOptions( int r )
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{
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const OptionRowHandler *pHand = OptionRowHandlers[iRow];
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const OptionRowDefinition &def = m_OptionRowAlloc[iRow];
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OptionRow &row = *m_Rows[iRow];
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if( def.bOneChoiceForAllPlayers )
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{
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ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[0] );
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m_iChangeMask |= pHand->ExportOption( def, PLAYER_1, row.m_vbSelected[0] );
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INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[0] );
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}
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else
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{
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FOREACH_HumanPlayer( p )
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{
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ERASE_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[p] );
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m_iChangeMask |= pHand->ExportOption( def, p, row.m_vbSelected[p] );
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INSERT_ONE_BOOL_AT_FRONT_IF_NEEDED( row.m_vbSelected[p] );
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}
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}
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OptionRow &row = *m_Rows[r];
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m_iChangeMask |= row.ExportOptions();
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}
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void ScreenOptionsMaster::GoToNextScreen()
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