fix stupid scale by 0
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@@ -702,7 +702,7 @@ void Model::DrawPrimitives()
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if (!m_pModel)
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if (!m_pModel)
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return;
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return;
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DISPLAY->Scale( 0, -1, 0 ); // flip so positive Y is up
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DISPLAY->Scale( 1, -1, 1 ); // flip so positive Y is up
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DISPLAY->SetBlendModeNormal();
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DISPLAY->SetBlendModeNormal();
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DISPLAY->EnableZBuffer();
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DISPLAY->EnableZBuffer();
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