const fixes
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@@ -1050,7 +1050,7 @@ void SortCoursePointerArrayByMostPlayed( vector<Course*> &arrayCoursePointers, P
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SortCoursePointerArrayByMostPlayed( arrayCoursePointers, pProfile );
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}
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void SortCoursePointerArrayByMostPlayed( vector<Course*> &arrayCoursePointers, Profile* pProfile )
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void SortCoursePointerArrayByMostPlayed( vector<Course*> &arrayCoursePointers, const Profile* pProfile )
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{
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ASSERT( pProfile );
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for(unsigned i = 0; i < arrayCoursePointers.size(); ++i)
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@@ -166,7 +166,7 @@ void SortCoursePointerArrayByAvgDifficulty( vector<Course*> &apCourses );
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void SortCoursePointerArrayByTotalDifficulty( vector<Course*> &apCourses );
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void SortCoursePointerArrayByRanking( vector<Course*> &apCourses );
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void SortCoursePointerArrayByMostPlayed( vector<Course*> &arrayCoursePointers, ProfileSlot slot );
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void SortCoursePointerArrayByMostPlayed( vector<Course*> &arrayCoursePointers, Profile* pProfile );
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void SortCoursePointerArrayByMostPlayed( vector<Course*> &arrayCoursePointers, const Profile* pProfile );
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void MoveRandomToEnd( vector<Course*> &apCourses );
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@@ -1375,7 +1375,7 @@ void SortSongPointerArrayByMostPlayed( vector<Song*> &arraySongPointers, Profile
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SortSongPointerArrayByMostPlayed( arraySongPointers, pProfile );
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}
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void SortSongPointerArrayByMostPlayed( vector<Song*> &arraySongPointers, Profile* pProfile )
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void SortSongPointerArrayByMostPlayed( vector<Song*> &arraySongPointers, const Profile* pProfile )
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{
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ASSERT( pProfile );
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for(unsigned i = 0; i < arraySongPointers.size(); ++i)
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@@ -335,7 +335,7 @@ void SortStepsPointerArrayByMostPlayed( vector<Steps*> &vStepsPointers, ProfileS
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SortStepsPointerArrayByMostPlayed( vStepsPointers, pProfile );
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}
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void SortStepsPointerArrayByMostPlayed( vector<Steps*> &vStepsPointers, Profile* pProfile )
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void SortStepsPointerArrayByMostPlayed( vector<Steps*> &vStepsPointers, const Profile* pProfile )
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{
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ASSERT( pProfile );
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for(unsigned i = 0; i < vStepsPointers.size(); ++i)
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@@ -91,6 +91,6 @@ void SortNotesArrayByDifficulty( vector<Steps*> &arrayNotess );
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bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2);
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void SortStepsByTypeAndDifficulty( vector<Steps*> &arraySongPointers );
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void SortStepsPointerArrayByMostPlayed( vector<Steps*> &vStepsPointers, ProfileSlot slot );
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void SortStepsPointerArrayByMostPlayed( vector<Steps*> &vStepsPointers, Profile* pProfile );
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void SortStepsPointerArrayByMostPlayed( vector<Steps*> &vStepsPointers, const Profile* pProfile );
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#endif
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@@ -211,7 +211,7 @@ void SortSongPointerArrayByArtist( vector<Song*> &arraySongPointers );
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void SortSongPointerArrayByGroupAndDifficulty( vector<Song*> &arraySongPointers );
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void SortSongPointerArrayByGroupAndTitle( vector<Song*> &arraySongPointers );
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void SortSongPointerArrayByMostPlayed( vector<Song*> &arraySongPointers, ProfileSlot slot );
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void SortSongPointerArrayByMostPlayed( vector<Song*> &arraySongPointers, Profile* pProfile );
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void SortSongPointerArrayByMostPlayed( vector<Song*> &arraySongPointers, const Profile* pProfile );
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void SortSongPointerArrayByMeter( vector<Song*> &arraySongPointers, Difficulty dc );
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CString GetSectionNameFromSongAndSort( const Song* pSong, SongSortOrder so );
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void SortSongPointerArrayBySectionName( vector<Song*> &arraySongPointers, SongSortOrder so );
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