Functions in singletons that depend on the singleton having been created should not be static. Removed uses of GAMESTATE inside GameState member functions.
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+13
-13
@@ -336,10 +336,10 @@ void GameState::JoinPlayer( PlayerNumber pn )
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}
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// Set the current style to something appropriate for the new number of joined players.
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if( ALLOW_LATE_JOIN && GAMESTATE->m_pCurStyle != NULL )
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if( ALLOW_LATE_JOIN && m_pCurStyle != NULL )
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{
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const Style *pStyle = GAMEMAN->GetFirstCompatibleStyle( m_pCurGame, GetNumSidesJoined(), m_pCurStyle->m_StepsType );
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GAMESTATE->m_pCurStyle.Set( pStyle );
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m_pCurStyle.Set( pStyle );
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}
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Message msg( MessageIDToString(Message_PlayerJoined) );
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@@ -357,7 +357,7 @@ void GameState::UnjoinPlayer( PlayerNumber pn )
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ResetPlayer( pn );
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if( m_MasterPlayerNumber == pn )
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m_MasterPlayerNumber = GAMESTATE->GetFirstHumanPlayer();
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m_MasterPlayerNumber = GetFirstHumanPlayer();
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STATSMAN->UnjoinPlayer( pn );
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@@ -558,35 +558,35 @@ int GameState::GetNumStagesForSongAndStyleType( const Song* pSong, StyleType st
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return iNumStages;
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}
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int GameState::GetNumStagesForCurrentSongAndStepsOrCourse()
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int GameState::GetNumStagesForCurrentSongAndStepsOrCourse() const
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{
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int iNumStagesOfThisSong = 1;
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if( GAMESTATE->m_pCurSong )
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if( m_pCurSong )
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{
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const Style *pStyle = GAMESTATE->m_pCurStyle;
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const Style *pStyle = m_pCurStyle;
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if( pStyle == NULL )
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{
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const Steps *pSteps = GAMESTATE->m_pCurSteps[GAMESTATE->m_MasterPlayerNumber];
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const Steps *pSteps = m_pCurSteps[m_MasterPlayerNumber];
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if( pSteps )
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{
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/* If a style isn't set, use the style of the selected steps. */
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StepsType st = pSteps->m_StepsType;
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pStyle = GAMEMAN->GetFirstCompatibleStyle( GAMESTATE->m_pCurGame, GAMESTATE->GetNumSidesJoined(), st );
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pStyle = GAMEMAN->GetFirstCompatibleStyle( m_pCurGame, GetNumSidesJoined(), st );
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}
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else
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{
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/* If steps aren't set either, pick any style for the number of
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* joined players, or one player if no players are joined. */
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vector<const Style*> vpStyles;
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int iJoined = max( GAMESTATE->GetNumSidesJoined(), 1 );
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GAMEMAN->GetCompatibleStyles( GAMESTATE->m_pCurGame, iJoined, vpStyles );
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int iJoined = max( GetNumSidesJoined(), 1 );
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GAMEMAN->GetCompatibleStyles( m_pCurGame, iJoined, vpStyles );
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ASSERT( !vpStyles.empty() );
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pStyle = vpStyles[0];
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}
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}
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iNumStagesOfThisSong = GameState::GetNumStagesForSongAndStyleType( GAMESTATE->m_pCurSong, pStyle->m_StyleType );
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iNumStagesOfThisSong = GameState::GetNumStagesForSongAndStyleType( m_pCurSong, pStyle->m_StyleType );
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}
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else if( GAMESTATE->m_pCurCourse )
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else if( m_pCurCourse )
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iNumStagesOfThisSong = PREFSMAN->m_iSongsPerPlay;
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else
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return -1;
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@@ -2179,7 +2179,7 @@ public:
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lua_pushboolean(L, bUsingMemoryCard );
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return 1;
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}
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static int GetNumStagesForCurrentSongAndStepsOrCourse( T* p, lua_State *L ) { lua_pushnumber(L, GameState::GetNumStagesForCurrentSongAndStepsOrCourse() ); return 1; }
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static int GetNumStagesForCurrentSongAndStepsOrCourse( T* p, lua_State *L ) { lua_pushnumber(L, GAMESTATE->GetNumStagesForCurrentSongAndStepsOrCourse() ); return 1; }
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static int GetNumStagesLeft( T* p, lua_State *L )
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{
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PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
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@@ -130,7 +130,7 @@ public:
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static int GetNumStagesMultiplierForSong( const Song* pSong );
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static int GetNumStagesForSongAndStyleType( const Song* pSong, StyleType st );
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static int GetNumStagesForCurrentSongAndStepsOrCourse();
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int GetNumStagesForCurrentSongAndStepsOrCourse() const;
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void BeginStage();
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void CancelStage();
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