remove refresh dimming; it doesn't work anymore.

This commit is contained in:
Glenn Maynard
2002-10-03 03:24:34 +00:00
parent 081640a666
commit 607271689a
2 changed files with 46 additions and 51 deletions
+41 -44
View File
@@ -83,49 +83,61 @@ ScreenGraphicOptions::ScreenGraphicOptions() :
MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","graphic options music") );
}
int ScreenGraphicOptions::CurrentRefresh() const
{
int RefreshOption = m_iSelectedOption[0][GO_REFRESH_RATE];
switch( RefreshOption )
{
case 0: return RageDisplay::REFRESH_DEFAULT;break;
case 1: return RageDisplay::REFRESH_MAX; break;
default:
return atoi( g_GraphicOptionsLines[GO_REFRESH_RATE].szOptionsText[RefreshOption] );
}
}
void ScreenGraphicOptions::UpdateRefreshRates()
{
#if 0
CArray<int,int> hz;
int OldSetting = CurrentRefresh();
/* XXX: We're hardcoded to 16bpp in StepMania.cpp; if we add a bpp option
* this needs to be changed. */
DISPLAY->GetHzAtResolution(HorizRes[m_iSelectedOption[0][GO_DISPLAY_RESOLUTION]],
VertRes[m_iSelectedOption[0][GO_DISPLAY_RESOLUTION]], 16 /* XXX */, hz);
/* Disable all refresh rates (except DEFAULT/MAX). */
/* Set the refresh to default. If we can find the old selection in the
* new data, we'll set it to that later. */
OptionRowData &opt = g_GraphicOptionsLines[GO_REFRESH_RATE];
opt.iNumOptions = 2;
int OldSettingNo = RageDisplay::REFRESH_DEFAULT;
int i;
for(i = 0; i < g_GraphicOptionsLines[GO_REFRESH_RATE].iNumOptions; ++i)
DimOption(GO_REFRESH_RATE, i, true);
for(i = 2; i < MAX_OPTIONS_PER_LINE; ++i)
opt.szOptionsText[i][0] = 0;
for(i = 0; i < hz.GetSize(); ++i)
{
if(hz[i] < 60) continue;
sprintf(opt.szOptionsText[opt.iNumOptions], "%i", hz[i]);
opt.iNumOptions++;
if( hz[i] == OldSetting )
OldSettingNo = i;
}
m_iSelectedOption[0][GO_REFRESH_RATE] =
m_iSelectedOption[1][GO_REFRESH_RATE] = OldSettingNo;
InitOptionsText();
#endif
/* If we're windowed, leave all refresh rates dimmed, but don't
* change the actual selection. */
if(m_iSelectedOption[0][GO_WINDOWED])
return;
/* Enable MAX and DEFAULT. */
DimOption(GO_REFRESH_RATE, 0, false);
DimOption(GO_REFRESH_RATE, 1, false);
/* Enable refresh rates. As we go, remember the highest
* refresh found. */
for(i = 0; i < hz.GetSize(); ++i)
{
for(int j = 1; j < g_GraphicOptionsLines[GO_REFRESH_RATE].iNumOptions; ++j)
{
if(atoi(g_GraphicOptionsLines[GO_REFRESH_RATE].szOptionsText[j]) != hz[i])
continue;
/* This refresh is available. */
DimOption(GO_REFRESH_RATE, j, false);
break;
}
}
/* If current refresh is no longer valid, set it to default. */
int CurSel = m_iSelectedOption[0][GO_REFRESH_RATE];
if(m_OptionDim[GO_REFRESH_RATE][CurSel])
m_iSelectedOption[0][GO_REFRESH_RATE] =
m_iSelectedOption[1][GO_REFRESH_RATE] = RageDisplay::REFRESH_DEFAULT;
PositionUnderlines();
}
@@ -201,23 +213,8 @@ void ScreenGraphicOptions::ExportOptions()
case 2: PREFSMAN->m_iTextureResolution = 1024; break;
default: ASSERT(0); PREFSMAN->m_iTextureResolution = 512; break;
}
switch( m_iSelectedOption[0][GO_REFRESH_RATE] )
{
case 0: PREFSMAN->m_iRefreshRate = RageDisplay::REFRESH_DEFAULT;break;
case 1: PREFSMAN->m_iRefreshRate = RageDisplay::REFRESH_MAX; break;
case 2: PREFSMAN->m_iRefreshRate = 60; break;
case 3: PREFSMAN->m_iRefreshRate = 70; break;
case 4: PREFSMAN->m_iRefreshRate = 72; break;
case 5: PREFSMAN->m_iRefreshRate = 75; break;
case 6: PREFSMAN->m_iRefreshRate = 80; break;
case 7: PREFSMAN->m_iRefreshRate = 85; break;
case 8: PREFSMAN->m_iRefreshRate = 90; break;
case 9: PREFSMAN->m_iRefreshRate = 100; break;
case 10:PREFSMAN->m_iRefreshRate = 120; break;
default: ASSERT(0); PREFSMAN->m_iRefreshRate = 0; break;
}
PREFSMAN->m_iRefreshRate = CurrentRefresh();
PREFSMAN->m_BackgroundMode = PrefsManager::BackgroundMode( m_iSelectedOption[0][GO_BGMODE] );
PREFSMAN->m_fBGBrightness = m_iSelectedOption[0][GO_BGBRIGHTNESS] / 10.0f;
PREFSMAN->m_iMovieDecodeMS = m_iSelectedOption[0][GO_MOVIEDECODEMS]+1;
+5 -7
View File
@@ -8,15 +8,10 @@
Chris Danford
-----------------------------------------------------------------------------
*/
#ifndef SCREEN_GRAPHIC_OPTIONS_H
#define SCREEN_GRAPHIC_OPTIONS_H
#include "Screen.h"
#include "ScreenOptions.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "RandomSample.h"
#include "TransitionFade.h"
#include "Quad.h"
class ScreenGraphicOptions : public ScreenOptions
{
@@ -32,4 +27,7 @@ private:
void GoToNextState();
void GoToPrevState();
int CurrentRefresh() const;
};
#endif